Vector3 playerToMouse=floorHit.point-transform.position; //设置差值的y轴角度为0 playerToMouse.y=0f; //计算角度 Quaternion newRotation=Quaternion.LookRotation(playerToMouse); //赋值给人物 playerRigidbody.MoveRotation(newRotation); } } voidAnimating(floath,floatv) { // boolwalking=h !=0f|| ...
How to Move a Player Character using a Character Controller Learn How to Configure a Third Person Player with a Follow Camera Collect Items like Bunnies to Update your Score & UI How to create an AI Companion like a Fox that follows the Player Convert your Companion AI (NPC) into an Enemy...
GameObject player=GameObject.Find("Player");PlayerHealth health=player.GetComponent<PlayerHealth>();PlayerShooting shooting=player.GetComponent<PlayerShooting>();if(health.isDead){shooting.enabled=false;} 2. Component组件都是可以动态设置的 Unity3D 可以直接用编辑窗口就能做出很基础的功能,但是这并不意味之...
// Move and turn the tank. Move(); Turn(); } privatevoidMove() { // Adjust the position of the tank based on the player's input. Vector3 movement = transform.forward*m_Speed*m_MovementInputValue*Time.deltaTime; m_Rigidbody.MovePosition (transform.position + movement); } privatevoidTu...
Can I create 2D games with Unity? Unity supports both 2D and 3D game development, with a variety of tools and features specifically for 2D games. “Unity in Action” includes dedicated content on building 2D platformers, showcasing Unity’s versatility in game creation. ...
现在,您可以通过引人入胜的音频为游戏添加画龙点睛的效果。 在本教程中,您将: 探索游戏中可以使用的各种音频 添加音轨和一系列音频效果 编写脚本来控制游戏中的音频使用 学完本教程后,您的游戏将完成,然后便可以开始创建游戏的构建版本了!
3D 游戏套件让你可以在 Unity 中创建 3D 平台游戏和益智游戏,而无需编写代码。本文档介绍游戏套件中可用于创建游戏的每个组件,包括这些组件的功能以及其中的设置。 如果你是 Unity 的新用户,我们建议你阅读交互式教程和界面与基础知识教程以熟悉 Unity 界面和概念。你还
官方教程是视频版的,地址是https://unity3d.com/learn/tutorials/s/roll-ball-tutorial GitHub地址:https://github.com/764424567/Game_RollBall*注意:可以直接在GitHub仓库克隆或者下载源代码 效果: 三、正文 1.设置游戏 新建场景 在Hierarchy面板 Create->3D Object->Plane ...
Before the plugin can be used, it needs to be initialized for the current player. This usually only needs to happen once, so let's implement Unity's Start method in our ModIOExample.cs file:using ModIO; // Add this to the top of your class void Start() { Result result = ModIO...
以游戏代码为例,Player玩家和Enemy敌人都是继承于MovingObject基类的: 代码语言:javascript 代码运行次数:0 复制 Cloud Studio代码运行 publicabstractclassMovingObject:MonoBehaviour{privateint foodPoints;protectednewRigidbody2Drigidbody2D;protectedvirtual bool AttemptMove<T>(int xDir,int yDir)whereT:Component{//...