Unity3D Player将支持Linux Linux实时三维动画WindowsUbuntuMACOSUnity视频游戏创作工具Unity3D Player是一个用于创建诸如三维视频游戏,建筑可视化,实时三维动画等类型互动内容的综合型创作工具.作品可以通过网页播放.目前仅支持MACOS和Windows.(非Ubuntu的Unity桌面环境)-维基百科硅谷...
如果你在Linux系统用浏览器打开页面,提示需要安装插件,如果该插件可以安装,那么就没问题,否则就没办法了,等开发商开发支持Linux的插件吧。
本页面将详细介绍独立平台(Mac OSX、Windows 和 Linux)特有的 Player 设置。有关常规 Player 设置的描述,请参阅 Player 设置。
To access the Player settings window for Embedded Linux, go to Edit > Project Settings > Player and select the Embedded Linux tab. You can use the PlayerSettings API to control most of the settings available in this window. For a description of the general Player settings, refer to Player ...
iOS player:<App 包路径>/<AppName.app>/Data Win/Linux player:<可执行数据文件夹路径> WebGL: player data 文件的 绝对 url 地址 (不包含具体文件名) Android: 一般为 APK 路径, 若使用 split binary build, 则为 OBB 路径 Windows Store Apps: player data 文件夹的绝对地址 ...
我正在尝试做platformer游戏教程,但是我不能前进或者做任何事情,因为我得到了错误VideoPlayer cannot play clip : Assets/Tutorials/Playtest/WT-Select-Gameobject.mov我检查自己看文件是否在那里并且它是。 这是我的屏幕的样子。 ? 浏览241提问于2021-09-03得票数 1 回答已采纳 2回答 在linux上构建一...
Unity有Linux的版本,而GME没有Linux的动态库,导致Linux下不但不能编译运行,导出项目也是各种报错,望检查一下 浏览325提问于2019-05-30 1回答 错误`UnityEngine.RuntimePlatform.WindowsWebPlayer‘:CS0619 、 UnityEngine.RuntimePlatform.OSXDashboardPlayer过时了:Dashboard widget on Mac OS X export is no longer...
#9 0x00715a147d9d33 in SwitchToStandaloneDefaultSettings(CommandLineParamOverrides const*) #10 0x00715a149713c2 in PlayerMain(int, char**) #11 0x00715a13a29d90 in __libc_init_first #12 0x00715a13a29e40 in __libc_start_main ...
UnityPlayerActivity.java:163: error: method does not override or implement a method from a supertype @Override public boolean onGenericMotionEvent(MotionEvent event) { return mUnityPlayer.onGenericMotionEvent(event); } ^ Note: Some messages have been simplified; recompile with -Xdiags:verbose to ge...
public class EnemyAI : MonoBehavior { // These values will appear in the editor, full properties will not. public float Speed = 50; private Transform _playerTransform; private Transform _ myTransform; // Called on startup of the GameObject it's assigned to. void Start() { ...