Unity GUI.Button & Mouse Events Not Working Locking the Cursor Disables Button & Mouse Events Unity GUI buttons and mouse events such as OnMouseOver or OnPointerDown have their events disabled when the cursor is
OnMouseExitCalled when the mouse is not any longer over the Collider. OnMouseOverCalled every frame while the mouse is over the Collider. OnMouseUpOnMouseUp is called when the user has released the mouse button. OnMouseUpAsButtonOnMouseUpAsButton is only called when the mouse is released over the...
OnMouseOver, raycasting as an alternative to380 OnParticleCollision function, in Unity487 OnTriggerEnter function362 building483 checking distance500–501 creating369–370 Open Project tab, of Unity-Project Wizard91 opening GUI, images for340 opening scene, laying ground work for317 OpenSceneButtonsScript...
() when we want something to happen over time or continuously. We can then use a combination of ‘if’ statements to impose conditions on our recurring functionality. Although these 2 are the most common, there are a bunch of other functions that may suit our needs better like OnMouseOver(...
void OnMouseOver() { if (!m_Interactive) return; if (m_WebView != null /*&& !m_WebView.IsLoading*/) { //!--Maj var img = GetComponent<Image>(); if (img) { float rectWidth = img.rectTransform.rect.width; float rectHeight = img.rectTransform.rect.height; ...