void OnDrop (GameObject drag)– Sent out to the collider under the mouse or touch when OnPress(false) is called over a different collider than triggered the OnPress(true) event. The passed parameter is the game object of the collider that received the OnPress(true) event. void OnInput (...
Called by the EventSystem when an object accepts a drop. See EventTrigger for example usage. Did you find this page useful? Please give it a rating: Report a problem on this page Is something described here not working as you expect it to? It might be a Known Issue. Please check with ...
void OnDrag (Vector2 delta) – Sent when the mouse or touch is moving in between of OnPress(true) and OnPress(false). void OnDrop (GameObject drag) – Sent out to the collider under the mouse or touch when OnPress(false) is called over a different collider than triggered the OnPress...
void OnDrag (Vector2 delta) – Sent when the mouse or touch is moving in between of OnPress(true) and OnPress(false). void OnDrop (GameObject drag) – Sent out to the collider under the mouse or touch when OnPress(false) is called over a different collider than triggered the OnPress...
// Start is called before the first frame update void Start() { GetComponent<Button>().onClick.AddListener(ButtonClick); } // Update is called once per frame void Update() { } void ButtonClick() { Debug.Log("Listener 的方法!"); ...
1. 解决Texture2D提示压缩格式问题,无法转byte[] public static Texture2D DeCompress(Texture2D source)...
canSetSkipOnDrop Whether frame-skipping to maintain synchronization can be controlled. (Read Only) canSetTime Whether you can change the current time using the VideoPlayer.time or VideoPlayer.frame properties. (Read Only) canSetTimeUpdateMode Whether you can change the time source followed by the...
*Support for resolutions above 640 x 360 is not available on all devices. Runtime checks are done to verify this and failures will cause the movie to not be played. *For Jelly Bean/MR1, movies above 1280 x 720 or with more than 2 audio tracks will not be played due to bugs in the...
void OnDrag (Vector2 delta)– Sent when the mouse or touch is moving in between of OnPress(true) and OnPress(false). void OnDrop (GameObject drag)– Sent out to the collider under the mouse or touch when OnPress(false) is called over a different collider than triggered the OnPress(tr...
UI - Button按钮/ Slider滑动条/ Dropdown下拉菜单/ Toggle单选开关/ ... 通过Unity Inspector中拖拽的方式进行监听: Button -- OnClick() 触发某方法 Slider -- OnValueChanged(float) 触发某方法,传入当前值(0~1) Dropdown -- OnValueChanged(Int32) 触发某方法,传入当前索引 ...