public class PoolExample : MonoBehaviour { public enum PoolType { Stack, LinkedList } public PoolType poolType; // Collection checks will throw errors if we try to release an item that is already in the pool. p
Framework; public class Example : MonoBehaviour { //子弹预制体 [SerializeField] private GameObject bulletPrefab; private void Start() { MonoObjectPool.CreateBy(() => { var instance = Instantiate(bulletPrefab); instance.transform.SetParent(transform); instance.transform.localPosition = Vector3.zero;...
The following example is from the Boss Room Sample. It shows how object pooling is used to handle the different projectile objects. In that example, the class NetworkObjectPool is the data structure containing the pooled objects and the class PooledPrefabInstanceHandler is the handler implementing...
When you are handling a multitude of instantiation and destroy calls of a single GameObject, it may be time to consider implementing an Object Pool. The following example of a Space Shooter is an ideal candidate for implementing Object Pooling to help optimize the project's runtime. (Figure ...
public class PoolExample : MonoBehaviour { public enum PoolType { Stack, LinkedList } public PoolType poolType; // Collection checks will throw errors if we try to release an item that is already in the pool. public bool collectionChecks = true; ...
Java小对象的解决之道——对象池(Object Pool)的设计与应用 **一、概述 面向对象编程是软件开发中的一项利器,现已经成为大多数编程人员的编程思路。很多高级计算机语言也对这种编程模式提供了很好的支持,例如C++、Object Pascal、Java等。曾经有大量的软件工程师使用C语言作为他们的谋生工具,随着面向对象的深入人心,微软...
private Renderer myRenderer; void Start() { myRenderer = GetComponent<Renderer>(); } void Update() { ExampleFunction(myRenderer); } 对象池(Object Pool) Instantiate(实例化)和 Destroy(销毁)方法会产生需要垃圾回收数据、引发垃圾回收(GC)的处理高峰,且其运行较为缓慢。与其经常性地实例化和销毁 GameOb...
上篇文章使用SafeObjectPool实现了一个简单的Msg类。代码如下: 这个类虽然只是用来做SafeObjectExample的实例类的,但是还是有改进的空间。 在Msg的使用场景中,我们只用到了Msg类的Allocate和Recycle2Cache方法。而OnRecycled和IsRecyc
using UnityEngine;usingSK.Framework;publicclassExample:MonoBehaviour{[SerializeField]privateAudioClip combat;privatevoidStart(){Audio.BGM.Play(combat);}} 2.设置背景音乐是否循环 代码语言:javascript 代码运行次数:0 运行 AI代码解释 Audio.BGM.IsLoop=true; ...
pool.ReturnObject(gameObject); } } ``` 在上面的示例中,我们创建了一个名为`ObjectPool`的类,它使用队列来存储`GameObject`对象。`GetObject`方法用于从池中获取对象,如果池为空,则创建一个新的对象并添加到池中。`ReturnObject`方法用于将对象放回池中。 在`ExampleScript`类中,我们在`Start`方法中创建了一...