在Unity中自定义.csproj文件以启用可空引用类型(Nullable Reference Types)是一个常见的需求,它可以帮助开发者更好地管理代码中的空值,从而减少运行时错误。以下是关于这个问题的详细解答: 基础概念 可空引用类型是C# 8.0引入的一个新特性,允许开发者显式地标记引用类型是否可以为null。通过在项目文件(.csproj)中启用...
如果你的项目使用的是C# 8.0或更高版本,你可以使用可选类型(nullable reference types)来更明确地处理可能为null的引用。这需要在项目文件中启用nullable引用类型,并在代码中相应地处理null值。 调试和日志记录: 使用Unity的调试工具(如Debug.Log)来跟踪对象的赋值和使用情况。这可以帮助你确定何时何地发生了空引用异...
参考: http://www.albahari.com/valuevsreftypes.aspxhttps://docs.microsoft.com/en-us/dotnet/csharp/language-reference/keywords/typeshttps://blogs.msdn.microsoft.com/ericlippert/2009/04/27/the-stack-is-an-implementation-detail-part-one/https://blogs.msdn.microsoft.com/ericlippert/2009/05/04/the...
【Reference types】引用类型 内置引用类型: Object对象类型、Dynamic动态类型、String字符串类型。 Object对象类型:是C#通用类型系统(CTS)中所有数据类型的终极基类,可以被分配任何其他类型,但需要进行类型转换。当一个值类型转换为对象类型时,则被称为装箱;当一个对象类型转换为值类型时,则被称为拆箱。例:int val ...
Nullable reference types:可空引用类型 Default interface members::默认接口成员 Recursive patterns:递归模式 Async streams:异步流 Enhanced using:增强using Ranges and indexes:范围和索引 Null-coalescing assignment: Null合并分配 Static local functions:静态本地函数 ...
CastToYou can use the CastTo method to perform certain types of conversions between compatible reference types or nullable types. DestroyCall this method to release the resources associated to this Playable. GetOutputReturns the Playable connected at the specified output index. ...
Assets/Create – items will be listed when clicking on the “Create” button in the project view (useful when adding new types that can be added to the project) CONTEXT/ComponentName – items will be available by right-clicking inside the inspector of the given component. Here are some examp...
, Reinterop generates the necessary interop code for whatever is expressed in the ExposeToCPP method, including support for reference and value types, constructors, nullables, generics, operators, and much more. It certainly doesn’t support every C# feature, but it supports many of them and ...
RootMode TypeOptionsSettings TypeQualifier TypeSet TypeSetAttribute TypeUtility TypesMatching UintInspector UlongInspector UnaryOperator UnaryOperatorHandler UndoUtility UnexpectedEnumValueException<T> UnifiedVariableUnit UnifiedVariableUnitDescriptor<TVariableUnit> UnifiedVariableUnitOption<TVariableUnit> ...
MemoryPackGenerator_TypeScriptEnableNullableTypes allows C# nullable annotations to be reflected in TypeScript code. The default is false, making everything nullable.Streaming SerializationMemoryPack.Streaming provides MemoryPackStreamingSerializer, which adds additional support for serializing and deserializing ...