openupm add com.alelievr.node-graph-processor Install via Git Alternatively, you can use the git address feature in the package manager on the branch #upm, it only contains the package but it may be out of sync
Based on Unity's GraphView technology, NodeGraphProcessor is also very fast and works well with large graphs. Simple and powerful C# node API to create new nodes and custom views. usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingGraphProcessor;usingSystem.Linq;[System.Ser...
一个比较好用的节点编辑器插件NodeGraphProcessor https://github.com/alelievr/NodeGraphProcessor/tree/master NodeGraphProcessor底层实现代码分析图 https://www.processon.com/embed/5fe32ec25653bb05477fbdda
Node graph editor framework focused on data processing using Unity UIElements, GraphView and C# 4.7 这个项目是本人NodeGraphProcessor接入Odin序列化的示例。本仓库将持续跟进更新。 目前已同步更新至https://github.com/alelievr/NodeGraphProcessor/commit/efd190c1d24ff785ba75183fd88a501a3e941c7e ...
unity NodeGraph unity nodegraph uss Sub Graph Asset Node 一个节点包含一个或多个 input, output 和操作 operation ,一个节点也可能有任意数量的控件,这些是节点上没有端口的控件。 你可以折叠没有连接得节点,通过点击右上角的折叠按钮 For components of aNodesee:...
图节点式编辑器(Graph Editor) https://github.com/alelievr/NodeGraphProcessor https://github.com/Siccity/xNode https://github.com/nicloay/Node-Inspector 行为树 https://github.com/meniku/NPBehave https://github.com/ashblue/fluid-behavior-tree https://github.com/luis-l/BonsaiBehaviourTree 笔刷...
NodeRuntimeThe node runtime interface developed by the user provides functionality that processes input ports and propagates information to other nodes through the output ports. NodeRuntime is created by the System Graph Component.Node events
GraphView介绍 Unity在2018.1的版本开始加入了一个节点绘制系统,类似于XNode,它不需要在Unity里安装任何Package或者像XNode一样添加任何脚本,只需要使用Unity的官方API即可。Unity里的Shader Graph,VFX Graph和Visual Scripting都是通过Graph View API实现的。这玩意儿适合做Unity的相关编辑器。 相关的API都在对应的命名空...
一、GraphView技术基础与应用场景 1. GraphView核心组件 组件 功能描述 关卡编辑应用 GraphView 画布容器 关卡拓扑结构编辑区 Node 基础节点 房间/敌人/道具等关卡元素 Edge 节点连接线 路径/依赖关系 Port 连接端口 入口/出口标记 Blackboard 属性面板 元素参数配置 ...
如果想直接了解Flow Data,建议直接跳转到第三部分,因为EditorWindow和GraphView的创建其实都一样 常见的起手,是直接编写。 但是大部分这样子的结果就是在编写存储逻辑的时候很麻烦,因为不是跟踪生成和移除的过程,在生成的时候保存,在移除的时候删除,而是在某个时间才去保存,这样的保存逻辑编写挺麻烦的,如Node,Edge,...