下面从四个方面来看Unity有哪些更新:核心功能和性能更多的DOTS(Data-Oriented Tech Stack)各应用场景下更简单好用的工作流(游戏、工业、XR、影视动画等)UnityLive Link:在编辑器里修改,实时同步到运行设备GameObjects到DOTS转换器:可视化转换Entities 1.0正式版DOTS Netcode:基于DOT
Megacity Metro is an action-packed, shooter game based on the original Megacity sample. It leverages the power of Netcode for Entities for an immersive, multiplayer experience that can support 150 players simultaneously. The latest DOTS packages and Unity Gaming Services (UGS) enhances the Megacity...
Megacity Multiplayer is an action-packed, shooter game based on the original Megacity sample. It leverages the power of Netcode for Entities for an immersive, multiplayer experience that can support 64+ players simultaneously. The latest DOTS packages and Unity Gaming Services (UGS) enhances the Me...
Initially, all the products are faceless - they are digital entities your player is able to purchase - but they have no meaning to PlayFab players. To make those entities useful, we need to mirror them in the PlayFab item catalogs. This turn's faceless entities into bundles,...
Also, by marking this variable public, the value can be set in the Unity design tools, which let the design team control the traveler template without needing to re-code the TravelerManager. You also create two lists, one for storing all the travelers created as GameObjects, and t...
DreamIO : Add a leader board and promo code system to your game right now – no php or sql required! SQLite4Unity3d : SQL Lite for Unity 3d. DEBUGGING: Console Enhanced Free : Console Enhanced Free is an improved editor console for Unity. ...
A lighting rig (as prefab) for quickly setting up test scenes. (制作一套照明设备) Prefabs 16. Use prefabs for everything.(所有物体都应使用Prefabs,除了那些作为目录的空对象) The only game objects in your scene that should not be prefabs should be folders. Even unique objects that are used ...
Auth (iOS): Added Game Center authentication. General: Fixed intermittent crashes caused when multiple native objects were garbage-collected at the same time. 5.5.0 Overview Added support for Crashlytics as a Beta release, deprecated Firebase Invites, and updated the Android Resolver. Changes Cras...
Netcode for Entities Enhancements have been made to Netcode for Entities, including support for rendering debug bounding boxes for GameObjects. We've also introduced the NetCodeConfig ScriptableObject, containing most configuration variables for NetCode, allowing customization without code modifications. De...
GameObjects contain a set of attached “Behaviours”, commonly referred to as Components (while it is confusing within the context of the class hierarchy, it makes more sense when considering the exposed portions of the ECS architecture). Each of these defines a set of data and functions requir...