Host Migration We are working on the host migration feature in Netcode for Entities to add session stability. If the host of a game is lost... Read more Planned Netcode Unification We are simplifying the tech stack to offer a Netcode solution delivering all the features you need regardle...
Netcode;using UnityEngine;using UnityEngine.AI;using UnityEngine.Assertions;using UnityEngine.EventSystems;namespace Unity.BossRoom.Gameplay.UserInput{ /// <summary> /// Captures inputs for a character on a client and sends them to the server. /// </summary> [RequireComponent(typeof(Server...
Editor Version2021 LTS2022 LTS2023.1 and later Netcode for GameObjects (1.2.0+) Transport 1.X Transport 1.X Transport 2.X Netcode for Entities (1.0.0+) N/A Transport 2.X Transport 2.X Recommended for custom solutions Transport 1.X Transport 2.X Transport 2.X...
For information on migrating a physical server to virtual server, see the “Migrating from Cisco Unity 4.x and Later to Unity Connection 7.x and Later” section of the “Maintaining Cisco Unity Connection Server” chapter of the Install, Upgrade, and Maintenance Guide for Cisco Unity Connection...
For information on using VPIM in Cisco Unity Connection, see the “VPIM Networking in Cisco Unity Connection 10.x” chapter of the Networking Guide for Cisco Unity Connection at http://www.cisco.com/c/en/us/td/docs/voice_ip_comm/connection/10x/networking/guide/10xcucnetx.html.Requirements...
When SQL is installed, the SQL servername defaults to the NetBios name of the machine. If the NetBios name of the server is changed, the SQL servername does not change with the servername. When Unity creates the outside caller object, it uses the Unity_<SQL servername> account to crea...
For information on using VPIM in Cisco Unity Connection, see the “VPIM Networking in Cisco Unity Connection 10.x” chapter of the Networking Guide for Cisco Unity Connection at http://www.cisco.com/c/en/us/td/docs/voice_ip_comm/connection/10x/networking/guide/10xcucnetx.html.Requirements...