public NativeArray<U> Reinterpret (); public NativeArray<U> Reinterpret (int expectedTypeSize); 参数 expectedTypeSize 数组当前元素类型的预计大小(以字节为单位,如 sizeof 所给出的)。 返回 NativeArray<U> 相同数组的别名,但重新解释为目标类型。 描述 将数组重新解释为具有不同的数据类型(类型双关)。
NativeArray 会向托管代码显示本机内存缓冲区,从而可以在托管数组和本机数组之间共享数据,无需任何编组成本。
public struct ExampleChunkComponent : IComponentData { public int Value; } EntityManager.AddChunkComponentData<YourChunkComponent>(Entity) EntityQuery query = GetEntityQuery(typeof(ExampleComponent), ComponentType.ChunkComponent<ExampleChunkComp>()); NativeArray<ArchetypeChunk> chunks = query.ToArchetypeCh...
ChunkComponent。 EntityQuery query = GetEntityQuery(typeof(ExampleComponent), ComponentType.ChunkComponent<ExampleChunkComp>()); NativeArray<ArchetypeChunk> chunks = query.ToArchetypeChunkArray(Allocator.Temp); // Sets the ExampleChunkComp value of the first chunk. // 设置第一个chunk的ExamplechunkCom...
DOTS中NativeArray不同类型数组拷贝(例如float4x4[] > matrix4x4[]) Reinterpret方法可以对数组元素进行类型转换,然后调用CopyTo即可 NativeArray<float4x4> a = new NativeArray<float4x4>(3, Allocator.TempJob); a[0] = float4x4.TRS(new float3(1f, 2f, 3f), quaternion.identity, new float3(1f, 1f, ...
void DetachChildren(ref SystemState state, Entity e) { DynamicBuffer<Child> buffer = SystemAPI.GetBuffer<Child>(e); state.EntityManager.RemoveComponent(buffer.AsNativeArray().Reinterpret<Entity>(), ComponentType.ReadWrite<Child>()); } GetChild Child child(ref SystemState state, Entity e, int ...
可以shift在unity编辑器下左键该字段进行查看。 高性能序列化Property属性字段 unity2022以上版本可以使用createProperty等属性实现高性能的Prop序列化 会用到PropertyBag新的序列化系统,DontCreateProperty特性可以省略掉内部get、set方法的生成 [field: SerializeField, DontCreateProperty] ...
Core: NativeArray and NativeSlice Length is no longer reset when an instance is disposed, so as to ensure entry into iterators that would likely yield a disposed object exception. iOS: Changed how selection is handled if it’s set before the on screen keyboard has showed up. ...
CopyTo Copy all elements to a NativeArray or managed array of the same length. GetEnumerator Get enumerator. Reinterpret Reinterpret the array as having a different data type (type punning). ToArray Convert the data in this NativeArray.ReadOnly to a managed array. UnsafeElementAt Read-only access...
NativeArray<int3> triangles; public void Setup (Mesh.MeshData meshData, int vertexCount, int indexCount) { … stream0 = meshData.GetVertexData<Stream0>(); triangles = meshData.GetIndexData<int>().Reinterpret<int3>(4); } … public void SetTriangle (int index, int3 triangle) => triang...