int newSize = Mathf.NextPowerOfTwo(_paramData.Length + requiredSize); var newData = new NativeArray<byte>(newSize, Allocator.Persistent); NativeArray<byte>.Copy(_paramData, newData, _paramData.Length); _paramData.Dispose(); _paramData = newData; } } 2. 多线程生产者-消费者模型 public c...
int newSize = Mathf.NextPowerOfTwo(_paramData.Length + requiredSize); var newData = new NativeArray<byte>(newSize, Allocator.Persistent); NativeArray<byte>.Copy(_paramData, newData, _paramData.Length); _paramData.Dispose(); _paramData = newData; } } 2. 多线程生产者-消费者模型 public c...
int newSize = Mathf.NextPowerOfTwo(_paramData.Length + requiredSize); var newData = new NativeArray<byte>(newSize, Allocator.Persistent); NativeArray<byte>.Copy(_paramData, newData, _paramData.Length); _paramData.Dispose(); _paramData = newData; } } 2. 多线程生产者-消费者模型 public c...
NativeArrayparticleIndices = new NativeArray(particleCount, Allocator.TempJob, NativeArrayOptions.UninitializedMemory); NativeArraycellOffsetTableNative = new NativeArray(cellOffsetTable, Allocator.TempJob); NativeArraycopyColliders = new NativeArray(colliderCount, Allocator.TempJob, NativeArrayOptions.Uninitialized...
之后,在协程中读取Resources文件夹下的二进制文件,并输出为byte[],然后copy到NativeArray中并为之后的GPU传递做准备: ClusterMeshData, Point等依然是我们之前使用过的储存Cluster信息与顶点信息,而这个pointerContainer和indicesBuffer则是之后删除会用到的,PointerContainer是一个储存有所有场景的ID的指针的List,其格式为...
Profiler.BeginSample("Copy from Native to Managed");for(vari =0; i < count; i++) { Profiler.BeginSample("Access native array");varprojectileData =projectilesNativeArray[i]; Profiler.EndSample();if(!projectileData.IsValid)continue; Profiler.BeginSample("Access Projectile");varprojectile =Projectile...
该类还提供了一个ArrayUtils.CopyChecked接口,可直接执行分配+拷贝。 6.2 NativeArrayOptions.UninitializedMemory 项目中部分NativeList在初始化时使用了该参数: //allocate buffersvarinputPositions =newNativeArray<Vector3>(numPositions, allocator, NativeArrayOptions.UninitializedMemory);varinputTexCoords =newNativeArray...
NativeArray 会向托管代码显示本机内存缓冲区,从而可以在托管数组和本机数组之间共享数据,无需任何编组成本。
Debug.Log("Marshal.Copy 1"); Marshal.Copy((byte[])(Array)data, 0, (IntPtr)NativeArrayUnsafeUtility.GetUnsafeBufferPointerWithoutChecks(textureNaitve), (int)len); Debug.Log("Marshal.Copy 2"); } return 0; }); } public static Task<ReturnType> AwaitMethod<ReturnType>(bool isAttachCurrentThread...
Length, allocator, out this); Copy(array, this); } public NativeArray(NativeArray<T> array, Allocator allocator) { Allocate(array.Length, allocator, out this); Copy(array, this); } static void Allocate(int length, Allocator allocator, out NativeArray<T> array) { var totalSize = ...