如果你知道方向的话,你可以代码里设定变量来强迫AIPath寻路。 // In the AIPath.cs script, find the line that looks like// movementPlane = graph != null ? graph.transform : GraphTransform.identityTransform;// and replace it withvargraphRotation=newVector3(-90,0,0);movementPlane=newGraphTransfo...
Example (int option) { if (option == 0) { myScrollRect.movementType = ScrollRect.MovementType.Clamped; } else if (option == 1) { myScrollRect.movementType = ScrollRect.MovementType.Elastic; } else if (option == 2) { myScrollRect.movementType = ScrollRect.MovementType.Unrestricted; }...
public class Example : MonoBehaviour { Rigidbody m_Rigidbody; public float m_Speed = 5f; void Start() { //Fetch the Rigidbody from the GameObject with this script attached m_Rigidbody = GetComponent<Rigidbody>(); } void FixedUpdate() { //Store user input as a movement vector Vector3 m...
This can be done using the deltaTime variable of the Time class. Consider the rate of change of something to be its ‘speed’. This could be an actual speed in the case of movement or it could be any other change that happens over time. In the same way the amount that something chan...
// for the jump button directly so this script can also be used by AIs. [System.NonSerialized] public bool inputJump = false; [System.Serializable] public class CharacterMotorMovement { // The maximum horizontal speed when moving public float maxForwardSpeed = 10.0f; ...
Explore the example game 1 Overview 2 Set up the game template 3 What are the main features of the sample game? 4 Replicate digital objects 5 Create surfaces on real world objects 6 Review how the character movement works 7 Next steps ...
In addition to animating movement, the editor also allows you to animate variables of materials and components and augment your Animation Clips with Animation Events, functions that are called at specified points along the timeline. 2.1 Using the Animation view The Animation window is linked with ...
Bake into Pose Bake root rotation into the movement of the bones. Disable to store as root motion. Based Upon Basis of root rotation. Original Keep the original rotation from the source file. Root Node Rotation Use the rotation of the root node. Only available for the Generic Animation Type...
# 课程配置示例(config/curriculum.yaml)lessons:-name:"Basic Movement"parameters:target_speed:2.0obstacle_density:0.1min_steps:50000-name:"Obstacle Avoidance"parameters:target_speed:3.0obstacle_density:0.3min_steps:150000-name:"Precision Navigation"parameters:target_speed:4.0obstacle_density:0.5min_steps:30...
Smooth Movement to a Point The following formula is the holy grail of animation: The holy grail of 2D animation in Unity where 0 < slidespeed < 1. I recommend 0.1f as a good slidespeed value. This formula will allow you to animate your objects beautifully to a point. This is extremely...