Unity-Mirror · 1篇 自动同步 SyncVar 用于将一个变量从服务器自动同步到所有客户端。 值必须在服务器上更改,而不是直接由客户端更改。 钩子参数允许您定义一个客户端方法,当客户端从服务器获取更新时调用它。 /// <summary> /// SyncVars are used to synchronize a variabl
4、Smooth Sync 适合于 UNet、PUN、PUN2 和 Mirror 的简单拖放式设置。无需编码! 轻松通过网络上实现平滑的刚体和变形。只需将 SmoothSyn 脚本添加到任何对象中,然后就领略它顺滑的效果吧。 我们致力于改进所有场景下的 NetworkTransform 性能。 Smooth Sync 在配置上具有更大的灵活性,仅使用较少的带宽,便为你...
Consider removing the mirror object from the scene. 选择要展开的图像 You should have now reduced the number of draw calls through batching objects with shared materials. Related resources: Draw call batching将步骤标记为已完成3.Minimize polycount 1 The most straight-forward performance metric is ...
Add a rug object and either a table object or storage object to provide a surface. 选择要展开的图像 You should now have: an entry area with a hook and a mirror; a seating area, a living area with a television and a fireplace; and another area with some surface space to hold object...
Select the Mirror portion of the Hand Mirror object and inverse the Z scale by adding a negative in front of it. There you have it! A working hand mirror! Mirrors are a great way to help with player immersion. Don’t get too carried away with them though! They can be taxing on proc...
NetworkObject, you should callNetworkObject.Despawnand pass false as the parameter. Clients will always be notified and will mirror the despawn behavior. If you despawn and destroy on the server then all clients will despawn and then destroy theGameObjectthat theNetworkObjectcomponent is attached to...
问如何在Unity 3D中将立方图应用于球体的反演EN这是一个组件形式的非着色器解决方案,它将为您反转球体...
How to return an object that was deleted? I have a method that is supposed to delete an InventoryItem (i) in an array list (iList) when part of the description of that InventoryItem is entered. The method has to return the item that was delet... ...
MemberwiseClone 创建当前 Object 的浅表副本。 (继承自 Object。) OnDeserialization 实现 System.Runtime.Serialization.ISerializable 接口,并在完成反序列化之后引发反序列化事件。 Remove 从 Dictionary<TKey, TValue> 中移除所指定的键的值。 ToString 返回表示当前对象的字符串。 (继承自 Object。) ...
这里解释了Blend Tree里额外的两个选项:Time Scaling和Mirror,TimeScale提供了控制动画片段播放速度的选项,里面的Adjust Time Scale > Homogeneous Speed可以在所有的Blend的child为AnimationClip而不是Blend Tree时,自动调整所有动画片段的播放速度,从而rescales the speeds of the clips so that they correspond with th...