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1. 前往“Edit” > “Project Settings”以打开“项目设置”窗口。 2. 选择Player选项卡,然后打开Android Player Settings: 3. 在“Publishing Settings”部分中,选中与要为其创建自定义模板的 Gradle 项目文件类型相对应的复选框。这将创建一个 Gradle 项目模板文件并显示该文件的路径。 4. 修改模板文件来控制最...
When I click play in the Editor, the player immediately drops onto the platform and stops. No code required. Figure 6 Adding Colliders You can move and resize the region a collider covers by changing its properties on the collider component. By default, objects with colliders don’t pass ...
void Update() { // I am setting how fast I should move toward the "player" // per second. In Unity, one unit is a meter. // Time.deltaTime gives the amount of time since the last frame. // If you're running 60 FPS (frames per second) this is 1/60 = 0.0167,...
This page details the Player Settings for the Android platform. For a description of the general Player settings, refer to Player Settings.Player Settings for Android.Documentation for the properties is grouped according to their respective sections in the Player UI:...
I showed you how to have a transform rotate toward another object and move that object. That’s the basic AI in many games. Unity has some built-in path-finding capabilities with its NavMesh support, which calculates ahead of time all the paths around objects. NavMesh works pretty well ...
With windowing and input handled, we can now move on to take advantage of new native Windows APIs to add more functionality to our game. Native Integration with Windows 10: Platform Light-UpNative integration with the OS from within a Unity game i...
The player's client is told about these c... NetworkBehaviour When the value of a SyncVar changes on the server, the server automatically sends the new value to all ready clients in the gam... Networking HLAPI System Concepts When you make a single player game In Unity, you usually use ...
Describe the Issue Using VSCode Unity (extension) v0.9.2 I can perfectly attach and debug my project in Unity Editor, but as I attach to the Unity Player (via the Attach Unity Debugger command) it starts to attach to the Player process, ...
选择Android 平台,点击 “Switch Platform”。 点击“Build” 按钮,选择要保存 APK 的路径。 构建完成后,可以在 Android 设备上安装和测试应用。 类图示例 以下是一个简单的类图,展示了如何在 Unity 环境中调用 Android 插件。 UnityEngine+Start()+CallMethod()AndroidJavaObject+Call()AndroidJavaClass+CallStatic() ...