rectTrans = parent.GetComponent<RectTransform>(); Image localImg = gameObject.GetComponent<Image>(); material = localImg.material; imgWidth = Mathf.FloorToInt(gameObject.GetComponent<RectTransform>().rect.width); imgHeight = Mathf.FloorToInt(gameObject.GetComponent<RectTransform>().rect.height); scre...
蓝色球体使用渲染模式( Rendering Mode )设置为透明(Transparent)的标准着色器,而白色球体使用 Unlit/Transparent 着色器。 测试场景 1.2 管线资源(Asset) 目前,Unity 使用默认渲染管线。要将其替换为自定义渲染管线,我们得先创建一个渲染管线资源(Asset)。我们将使用与 URP 大致相同的文件夹结构。创建“Assets/Custom...
using the image editor's noise function, the results will typically tile without artifacts. Also, filters such as Difference Clouds often have setting to make the resulting image wrap. Simple effects like this can make quite effective detail maps when simulating dirt, grainy surfaces or weathering...
For example, Unity sorts items front-to-back in the Geometry queue to minimize overdraw, but sorts objects back-to-front in the Transparent queue to achieve the required visual effect. This back-to-front sorting actually has the effect of maximizing overdraw for objects in the Transparent queue...
The lowest alpha value means an image is fully transparent (not visible at all), while the highest alpha value means it is fully opaque (the image is solid and cannot be seen through). Intermediate values make the image partially transparent, allowing you to see both the image and the back...
Intermediate values make the image partially transparent, allowing you to see both the image and the background behind it simultaneously.The Video Player component supports a global alpha value when playing its content in a Camera’s near or far planes. However, videos can have per-pixel alpha ...
我们在Unity中可以通过相机方法:RenderWithShader Render the camera with shader replacement.设置渲染shaderSetReplacementShader Make the camera render with shader replacement. 设置渲染替换shader 4-3、SubShader - LOD 着色器的设定值 LOD:调整根据设备图形性能来调整画质时可以进行比较精确的控制。
制作2D图片效果,不需要用到光照信息,所以创建ShaderGraph时选用Unlit Graph。 图片一般都会有透明通道,记得修改Unlit Master的Surface为Transparent。 要实现此效果主要思路 扭曲效果基本是通过UV的偏移达到效果的,偏移要随机化才能达到扭曲,可使用噪声Noise来实现随机化。
Beautify is a full-screen image post processing effect that improves the image quality in real time producing incredibly crisp and vivid scenes. In addition to the unique image enhancement algorithm, Beautify also includes 20 advanced, high-quality effects with unique options to make your scenes eve...
Alpha Hit Test: The transparent part of the mask cannot be clicked. Alpha hit test is not supported when the texture is in crunch format or non-readable. ⚠️Enable this only if necessary, as it will require more graphics memory and processing time. ...