在Unity中遇到KeyNotFoundException: The given key was not present in the dictionary错误,通常意味着你尝试访问一个字典中不存在的键。以下是一些解决这个问题的步骤和建议: 确认异常发生的上下文: 首先,检查Unity的控制台输出,找到引发KeyNotFoundException的具体代码行。这通常会在错误信息的末尾指出,例如at Asset...
KeyNotFoundException是说字典里没有对应的键(Key)值 无论是IDE还是Unity编辑器报错,都先去检查自己对任何字典进行调用前有没有做"ContainsKey()"的判断 1Dictionary<Key,Value> d =newDictionary<Key,Value>();23Key k =anykey;45if(d.ContainsKey(k))6{7//do something8}9else10{11Debug.LogError("字典...
KeyNotFoundException 3.1 典型案例 2023-05-16 14:28:10.492 31566-31751/com.dgames.g65002002.onestore E/Unity: KeyNotFoundException: The given key 'month' was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <0000000...
在我们用C#连接本机数据库时,可以很好的连接并进行增删改查操作。可是当我们把本机IP改成服务器地址时就出现KeyNotFoundException的字符集没有找到这种情况,那么这种情况我们应该如何解决呢? 首先打开我们的数据库图形化界面sqlyog,改变字符集为utf8(一般都使用utf8编码),如图 一般设置完之后就不会报错了,可是在我...
Found in 6000.0.27f1 6000.1.0a3 7000.0.0a1 Issue ID UUM-87147 Regression Yes KeyNotFoundException is thrown when retrieving some values from HyperLinkClickedEventArgs - Nov 12, 2024 Steps to reproduce: 1. Open the “hyperlinks.zip” project 2. In the Menu Bar, click “...
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.ThrowHelper.ThrowKeyNotFoundException() at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at UnityEditor.Scripting.Compilers.NuGetPackageResolver.Resolve() ...
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KeyNotFoundException | 各位大佬,卡2天了,希望不要一入门就入土!新建项目之后即出现KeyNotFoundException: The given key 'Chinese' was not present希望解决此报错,以后新建都不会有此问题,感谢大佬~ #Unity(游戏引擎)#Unity#新建项目#Unity报错 发布于 2023-03-05 21:31・IP 属地江西 ...
I receive a key not found at https://github.com/colyseus/colyseus-unity3d/blob/master/Assets/Plugins/Colyseus/Serializer/Schema/Schema.cs#L335 I added logs to this file : Each fields created at https://github.com/colyseus/colyseus-unity3d/blob/master/Assets/Plugins/Colyseus/Serializer/Schema/...
(KeyNotFoundException) { currentBehaviour = null; } } void Awake() { stateMachine = GetComponent<Animator>(); // 对于每个子对象 foreach (AbstractAIBehaviour behaviour in GetComponentsInChildren<AbstractAIBehaviour>()) { // 注册行为 behaviours.Add(behaviour.GetBehaviourHash(), behaviour); // ...