Zombies Don't Run Run to get away from the city that is filled with infected undead creatures and jump over obstacles... 76 10 Baking Simulator 2014 Put your cooking skills to the test with the Baking Simulator. Bake your own bread. Mix the ingredie... 60 8 Angry Gran Run: Gran...
9. 在Inspector的底部,点击Apply按钮,保存事件到动画中。 10. 在Animations目录中找到Run和Jump Landing的动画,重复上面添加event的过程。记住最后要点击Apply按钮保存修改。 应用Audio脚本 目前动画已经配置成了当角色脚接触地面的时候,会发送出一个事件请求。这个事件会传递给和动画相连接的游戏对象,因此管理脚步声播放...
AI检测代码解析 mlagents-learn config/ppo/trainer_config.yaml --run-id=balljump --train 1. 点击unity中的play开始训练 训练到六十多万次的时候,成功率就已经稳定在了百分之九十 训练一百万次已经有了相当好的结果 按Ctrl+C停止训练 查看训练效果 ml-agents-release_4\results\balljump下的.nn文件拖到Brains...
9. 在Inspector的底部,点击Apply按钮,保存事件到动画中。 10. 在Animations目录中找到Run和Jump Landing的动画,重复上面添加event的过程。记住最后要点击Apply按钮保存修改。 应用Audio脚本 目前动画已经配置成了当角色脚接触地面的时候,会发送出一个事件请求。这个事件会传递给和动画相连接的游戏对象,因此管理脚步声播放...
In this tutorial we'll create a very simple endless running game. You'll learn to generate a layered background; reuse objects; use simple physics; detect input to make the player jump; implement a power-up; write a small event manager; switch stuff on and off on demand; make a minim...
Imagine your studio is making a game, an animation, or a simulation using a real-time editor like Unity — but you decide to skip pre-production entirely and jump right into production. Imagine a disaster scenario that could have been avoided if you had taken necessary time in pre-production...
Get the Fingers - Touch Gestures for Unity package from Digital Ruby (Jeff Johnson) and speed up your game development process. Find this & other Input Management options on the Unity Asset Store.
Photon Unity Networking (PUN)是一种用于多人游戏的Unity软件包。 灵活的匹配可以让玩家进入房间,可以通过网络同步对象。 快速和可靠的通信是通过专用的Photon 服务器完成的,因此客户端连接不需要1对1。
- More screens and popups - More animated widgets Documentation: The code for Jump Start NGUI is clean, easy to read, and comments explain the functionality. Once the package is available on the store, Foe Games will be opening up a wiki, a forum, and providing tutorial videos on our we...
public class RobotManager : MonoBehaviour { private Animator _animator; private Rigidbody _rigidbody; private CharacterController _characterController; private Transform _transform; public float Yaw { get; private set; } public float jumpHeight = 2.0f; public float walkSpeed = 3.0f; public float ...