此模式默认支持拖拽调整窗口大小(可任意大小且不会按照比例进行缩放),若禁用需取消勾选Resizable Window选项。 Default Is Native Resolution: 启用此选项可使游戏使用目标机器上使用的默认分辨率。【Fullscreen Mode 选 Maximized Window 可用】 Default Screen Width: 设置游戏画面的默认
bool IsPlaying() 如果Tweens正在播放,则返回true int Loops() 返回分配给Tweens的循环总数 10.3 实例方法 --- Path tweens Vector3 PathGetPoint(float pathPercentage) 根据给定的路径百分比返回路径上的一个点 路径在Tweens启动后被初始化,或者如果使用路径编辑器(DOTweenPro功能)创建Tweens,则立即初始化路径。
2. 新建"Scripts/Components/Turret.cs",用来标识组件 usingUnity.Entities;// An empty component is called a "tag component".structTurret:IComponentData{} 3. 新建"Scripts/Authoring/TurretAuthoring.cs",继承 MonoBehaviour ,然后给 Turret 节点挂上 TurretAuthoring 组件,用来标识烘焙对象 usingUnity.Entities;...
Register(stringname,stringpassword){if(!IsSafeString(name)||!IsSafeString(password))returnfalse;try{if(IsAccountExist(name)){Console.WriteLine("已有相同的账号名");returnfalse;}MySqlCommandcmd=new($"INSERT INTO account (name, password) VALUES ('{name}', '{password}')",mysql);MySqlDataReader...
This ensures the Editor in Safe Mode is always fully functional and reliable, even when it opens a project in a very broken state.Unity automatically exits Safe Mode when it detects there are no more compilation errors. When it exits Safe Mode, Unity imports your project in full, and the ...
The Clean Cache button ensures that the Editor releases all references to the files on disk before they’re deleted. Cache size is 显示当前缓存大小。 Cache Folder Location 显示当前缓存文件夹的位置。Package ManagerUse the Package Manager preferences to change the default cache location for the ...
If our game has performance problems like this, the first thing we must do is to use Unity’s Profiler window to establish whether our performance problems are due to the CPU being unable to complete its tasks in time. Once we have established this, we must determine whether user scripts ...
if (PrefabUtility.IsAnyPrefabInstanceRoot(go)) { return; } GameObject prefabRoot = PrefabUtility.GetNearestPrefabInstanceRoot(go); if (prefabRoot == go) { return; } } if (recursive) { name = name + "/" + ; foreach (Transform child in go.transform) ...
type. Stationary tracking space sets Unity's world coordinate system to track thestationary frame of reference. In the Stationary tracking mode, content placed in the editor just in front of the camera's default location (forward is -Z) will appear in front of the user when the app launches...
(This setting is shared between iOS and Android devices) (此项在IOS和Android设备共享) Portrait纵向 The device is in portrait mode, with the device held upright and the home button at the bottom. 设备为纵向模式,设备垂直手持并home键在底部。