2 2、Edit【编辑】名称说明Undo撤销上一步操作Redo重复上一步动作Cut剪切Copy复制Paste粘贴Duplicate复制并粘贴Delete删除Frame. Selected选择一个物体后,使用此功能可以把视角调到观察这个选中的物体上Find在资源区可以按资源的名称来查找Select All可以选中所有资源Preferences选项设置。对Unity3D的一些基本设置,如:选用外...
Open in import Activity Window 在导入活动窗口中打开 Layout 布局 2by3 4Split Default 默认 Tall Wide Other Versions 其他版本 Save Layout...保存布局 Save Layout to File...保存布局 Load Layout from File...保存到文件 Delete Layout删除布局 Reset All Layouts 重置所有布局 Layers 层 Inspector检查窗口:...
Once you have created the SettingsAsset, you can use the Settings Editor Window (Window > Zenvin > Settings Asset Editor) to add, delete, move and group Settings. Double-clicking SettingsAssets will open the editor. Note that changing the Settings' hierarchy is only permitted during edit-...
Hierarchy window The Hierarchy is where you can organize all the things in your project. These things are called GameObjects. If you add a GameObject to your project in Scene view, it will be listed in the Hierarchy. If you delete a GameObject from the scene, it will no longer be list...
ApplicationTitleDescriptor Utility class containing all the information necessary to format Unity Editor main window title. All the various fields are concatenated to create a fully formed title. If only ApplicationTitleDescriptor.title is provided, this will become the complete title. ApplyRulesIfGraphic...
This is a series of articles that provides an in-depth discussion of Assets and resource management in the Unity engine. It seeks to provide expert developers with deep, source-level knowledge of Unity's Asset and serialization systems. PLEASE NOTE: this
The Asset Server is built using a modified version of PostgreSQL. Accessing the SQL database directly requires a bit of technical knowledge about SQL and Unix/Linux command lines. User discretion is advised.Backing upWe have provided a command line tool to back up an asset server. The tool ...
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If you're really concerned about the object overhead and possible null errors, you can always store the offset and color data in two separate arrays. However, then you would need to make sure that these arrays always stay synchronized. While that is definitely doable, the class approach is ...
To see more about these axes, open theInput Managerwindow, and click the arrow next to any axis name to expand its properties. Each input axis has the following properties: PropertyFunction NameAxis name. You can use this to access the axis from scripts. ...