I made this specifically because people at work were complaining so much about how bad the input options are. I'm not sure how far along they are, but it looks like Pico is at least working on OpenXR support: https://sdk.picovr.com/docs/OpenXRMobileSDK/en/index.html There is certainly...
I've got an android app that authenticates to an appengine app. I've had it working for a little while, until the authToken supplied to me (by android's AccountManager) expired, causing a 500 error wh... Tomcat 7 manager Undeploy button disabled ...
You can click it at any time to pop in and out of 2D working mode. A 2D game in Unity is really still a 3D environment; your work is just constrained to the X and Y axes. Figure 1 and Figure 2 show the 2D mode selected and not selected. I have the camera highlighted so you ...
Unity has two methods of implementing Input: TheInput System Package, which is newer, more flexible, and better supported. The legacyInput ManagerSettings where you can define all the different input axes, buttons and controls for your project.More info ...
cycle. Unity does a lot of advanced intermediate language (IL) weaving, so if there’s any type of app that stresses .NET Native to its fullest, it’s a Unity game. To ensure things are working as expected, watch out for warnings in th...
Unity uses a debug keystore to sign your application. A debug keystore is a working keystore. It allows you to sign the application and to test it locally. However, the app store will decline apps signed in this way. This is because the app store is unable to verify the validity and...
everything to work I've noticed that none of my input were working, I have switched the input system twice trying to figure out why but in the end I've come to the conclusion either SteamVR input doesn't work as long as XR plugin is active or I just am not using it right... th...
so your behavior will in fact execute even if you returned false. However, when the proxy or derived type is being created, if all the behaviors registered for the type have WillExecute set to false, then the proxy itself won’t be created and you’ll be working with the raw object aga...
I am working on an application for Vision Pro mainly in Unity using Polyspatial. The application requires me to track objects and make decisions based on tracked object's location. I was able to create an object tracking application on Native Swift, but could not successfully combine this with...
(y or [n])[Answer yes (y)](gdb) run[ and when compiz/unity crash, do...](gdb) bt full[ then CTRL-D or re-run compiz to continue working ](gdb) run You can also get a valgrind trace by runningvalgrind compiz --replace &in a terminal. This is a little bit slower to get ...