/// private void InitializePurchasing() { if (IsInitialized) return; var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance(AppStore.GooglePlay)); foreach (PlayFab.EconomyModels.CatalogItem item in _googlePlayCatalog.Values) { string googlePlayItemId = item.AlternateI...
If you import Unity's Entities package, that resets the custom player loop to default at BeforeSceneLoad and injects ECS's loop. When Unity calls ECS's inject method after UniTask's initialize method, UniTask will no longer work.To solve this issue, you can re-initialize the UniTask ...
AI代码解释 using System;using System.IO;using System.Linq;using System.Text;using UnityEngine;using System.Collections.Generic;using Unity.LiveCapture.Networking;using Unity.LiveCapture.Networking.Discovery;namespace Unity.LiveCapture.CompanionApp{[CreateAssetMenu(menuName="Live Capture/Server")]publicclassL...
This is a list seperated by ';'. Possible values: ["RemoveAllDiacritics", "ReplaceMacronWithCircumflex", "RemoveApostrophes", "ReplaceHtmlEntities"] TranslationPostProcessing=ReplaceMacronWithCircumflex;ReplaceHtmlEntities ;Indicates what type of post processing to do on translated texts (not romaji)....
OnInitialize: Called to check if the app can connect to Unity IAP or not. OnInitialize will keep trying in the background and will only fail if there is a configuration problem that cannot be recovered from. OnInitializeFailed: Called when IAP have failed to initialize and logs a message ...
static void Main(string[] args) { using (var container = new UnityContainer()) { ContainerBootstrapper.RegisterTypes(container); container.Resolve<ISurveyStore>().Initialize(); container.Resolve<ISurveyAnswerStore>().Initialize(); container.Resolve<ITenantStore>().Initialize(); Console.WriteLine(...
Simple Empty non-dockable window. using UnityEngine; usingUnityEditor; // Simple script that creates a new non-dockable window. public class EditorWindowTest :EditorWindow{ [MenuItem("Examples/Displaysimple Window")] static void Initialize() { var window = (EditorWindowTest)EditorWindow.GetWindow...
public void Initialize(VehicleTypeInfo vehicleType) { m_VehicleType = vehicleType; m_CurrentSpeed = 0f; m_Acceleration = Random.Range(0.05f, m_VehicleType.m_MaxAcceration); } void Update() { m_CurrentSpeed += m_Acceleration * Time.deltaTime; // Use parameter from the ScriptableObject to...
static void Main(string[] args) { using (var container = new UnityContainer()) { ContainerBootstrapper.RegisterTypes(container); container.Resolve<ISurveyStore>().Initialize(); container.Resolve<ISurveyAnswerStore>().Initialize(); container.Resolve<ITenantStore>().Initialize(); Console.WriteLine(...
/* called with object from freelist. Non-zero */ /* exit prevents object from being reclaimed. */ #define OK_DISCLAIM_INITZ /* comma */, FALSE, 0 } GC_obj_kinds[MAXOBJKINDS]; 这是一个两级的结构,第一级是不同的kind,预定义的kind如下: ...