"defineConstraints": [ "UNITY_2019", "UNITY_INCLUDE_TESTS" ] excludePlatforms string[]可选。要排除的平台名称字符串或空数组。如果 includePlatforms 包含值,则 excludePlatforms 数组必须为空。可以使用 CompilationPipeline.GetAssemblyDefinitionPlatforms 函数检索平台名称字符串(调用此函数时,必须为当前编辑器安装...
"defineConstraints":[ "UNITY_INCLUDE_TESTS" ], "versionDefines":[], "noEngineReferences":false } 创建测试脚本 测试模块创建好后,Unity提供了一个快速创建测试脚本样例的按钮 点击即可创建好示例测试用例代码。 我要说话 若想继续用GUI创建测试目录&测试脚本,可以 我要说话 在Project 窗口, 选择 Assets 顶部...
见unity_internals.h中 登录后复制#ifndefUNITY_OUTPUT_CHAR/* Default to using putchar, which is defined in stdio.h */#include< stdio.h >#defineUNITY_OUTPUT_CHAR(a) (void)putchar(a)#else/* If defined as something else, make sure we declare it here so it's ready for use */#ifdefUNI...
{ "name": "MyCompany.MyPackage.Tests", "references": [ "MyPackage" ], "optionalUnityReferences": [ "TestAssemblies" ], "includePlatforms": [], "excludePlatforms": [] } 为包启用测试 对于嵌入式包,不需要显式启用测试,因为嵌入式包正在开发中。
2、nity 一起编译 编出两个.out可以直接运行(若一个group则只一个.out) 注:demo_test_group 1 /2_runner.c 是口 动生成的运行容器 实际工程中的代码结构可设计为:moudule-inctcst模块的测试代码,依赖模块代码和unity框架代码(即include这两个.h) unity作为一个模块,另外编译(可以当做交换驱动一样的东西,单...
● Editor Tests Runner(脚本编辑测试):打开脚本编辑测试窗口,使用NUnit库创建和运行测试。● Lightning(光照):打开光照窗口来控制光照。● Occlusion Culling(遮挡消隐窗口):通过该窗口可以制作遮挡消隐效果,对于大型场景来说非常有用。● Frame Debugger(帧调试器):打开帧调试器窗口。
If you use types and methods from other assemblies directly in a scene or in an asset you include in Resources, Unity marks these as roots. Use the link.xml file to mark additional types and methods as roots. If your project uses AssetBundles, use the BuildPlayerOption.assetBundleManifestPat...
The following code sample shows some example tests. 此类具有对容器在实例化TenantStore对象时解析的IBlobContainer<Tenant>和IBlobContainer<byte []>类型的依赖性。然而在单元测试中测试这个类,你不想去创建这些blob容器:现在很容易用模拟器替换它们用于测试的目的。下面示例代码演示一些测试例子。 IUnityContainer ...
Required installUnity Test Frameworkpackage v1.3 or later for running tests (when adding to thetestablesin package.json). Install via OpenUPM-CLI If you installedopenupm-cli, run the command below: openupm add com.dena.anjin UNITY_INCLUDE_TESTS || DENA_AUTOPILOT_ENABLEis set in the Define Cons...
Example locations for streamingAssetsPath include: OSX: Within .app package; not writable. Windows: Within install directory (e.g. Program Files); usually not writable iOS: Within .ipa package; not writable Android: Within .apk file; not writable 5.3. Asset Assignment Strategies Deciding how to...