Forum Thread:http://forum.unity3d.com/threads/in-game-debug-console-with-ugui-free.411323/ Discord:https://discord.gg/UJJt549AaV GitHub Sponsors ☕ ABOUT This asset helps you see debug messages (logs, warnings, errors, exceptions) runtime in a build (also assertions in editor) and exec...
插件导入 在Unity商城搜索“debug”就可以找到这款插件,类似的还有其他一些插件。这个插件体积小,更新也比较即时。 导入的内容在【Plugins/IngameDebugConsole】目录下。 插件使用 将【Plugins/IngameDebugConsole】目录下的【IngameDebugConsole】预制件添加到场景中即可,这是会在平米右边的中间出现一个小的提示图标。
using UnityEngine; using IngameDebugConsole; public class TestScript : MonoBehaviour { [ConsoleMethod( "cube", "Creates a cube at specified position" )] public static void CreateCubeAt( Vector3 position ) { GameObject.CreatePrimitive( PrimitiveType.Cube ).transform.position = position; } } ...
The simplest, most powerful console for Unity! Add a complete developer console to your game with just one line of code. Turn any method into a console command instantly - perfect for debug tools, cheat menus, admin commands, or development shortcuts. Plug n' play, packed with features. KE...
If you want to pause the game when the console opens create a script that inherits fromIPauseHandlerand assign an instance of it toDebugConsole.PauseHandler. Attach the script to the debug console game-object. Additionally, you can use the built-in classGenericPauseHandler. ...
2.EditorConsolePro插件,也挺不错的,就是要付费,还有就是核心代码以dll方式提供,不方便魔改。 2.3 手机包常用日志查询方法 此处提供几种常用的手机包查看日志方法: 1.免费日志查看插件LogView,可以在手机上方便的查看日志; 图1 logview查看日志插件 2.github库上的开源日志查看库UnityIngameDebugConsole,不仅能够看...
InGameDebugConsole:在终端查看各类报错信息和输出,集成了一个命令行,可以输入秘籍 SuperUnityBuild:...
Use the Ingame Logs Viewer MT - Console, Debug, Metrics, Multiplatform & More from MT Assets on your next project. Find this utility tool & more on the Unity Asset Store.
2-1-40、UnityIngameDebugConsole(终端查看控制台信息) 简介: In-game Debug Console插件可以在打包发布以后,程序运行时方便的看到控制台信息,在一些特定程序开发的调试过程中非常有帮助。例如在开发一些AR程序的时候,如果官方没有提供支持,则只能将程序发布到移动设备后才能调试,这个时候,能在移动设备看到控制台信息对...
/// A console to display Unity's debug logs in-game. /// classTestConsole : MonoBehaviour { #if USE_TESTCONSOLE structLog { publicstringmessage; publicstringstackTrace; publicLogType type; } #region Inspector Settings /// /// The hotkey to...