unity assetbundle m_PreloadTable会变 unity importing assets很慢,AssetBundle加载完毕,进行其中Asset的初始化后,不能立即Unload()。否则Asset的初始化会有问题,依赖关系会Missing。需要等待个1,2秒再Unload()。因为Instantiate()也有一个delay,尽管它可以立即返回
1.2依赖打包指的是使用BuildPipeline.BuildAssetbundle()打包资源时,使用BuildPipeline.PushAssetDependencies() 和 PopAssetDependencies()两接口,将资源间共享的引用资源抽离,避免重复资源。比如A、B两资源都引用了C资源,如果不使用依赖打包,A、B对应生成的assetbundle中都会有C资源的拷贝,在内存中也就有两份C资源,这样既...
Unity 编译报错cannot build player while editor is importing assets or compiling scripts Unity运行没问题,编译时就报错: image.png 解决方法: 脚本中只要使用了UnityEditor的相关API,都要申明一下,只在编辑器环境下使用。如下:
http://esotericsoftware.com/forum/Unity-runtime-import-hangs-on-Importing-small-assets-12103 Problems discovered and reproduced: Due to the threaded importer in Unity 2019.3 (beta) the parent directory for theSpineSettings.assetfile will be created multiple times (with ascending number suffix 1,2,3...
During development of any project in Unity, there will be a need to import assets, whether they be 3D or 2D. Assets come in various file formats such as .fbx, .png, and .tga. These are just a few, but are commonly used in Unity development. In this tutor
Assets created outside of Unity must be brought in to Unity by having the file either saved directly into the “Assets” folder of your project, or copied into that folder. For many common formats, you can save your source file directly into yo
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ImportingAssets(导入资源) UnitywillautomaticallydetectfilesastheyareaddedtoyourProjectfolder'sAssetsfolder.WhenyouputanyassetintoyourAssetsfolder,youwillseetheassetappearinyourProjectView. Unity将自动检测添加到项目文件夹的资源文件夹中的文件。当你把任何资源放到资源文件夹中的时候,你会看到资源出现在你的项目视图...
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