一种Unity碰撞函数OnTriggerEnter不触发的原因 技术标签: Unity 两个字:层级。 一般来说,OnTriggerEnter函数不触发多数都是由于Is Trigger没有勾选,还有可能是如下面所述。 在Edit——ProjectSettings——Physics可以看到PhysicsManager下部的Layer Collision Matrix,简单说,只有勾选上的一组的两层物体才能触发。如下图...
void OnTriggerEnter2D(Collider2D collider) { // If the player hits the trigger. if (collider.gameObject.tag == "Player") { // More on game controller shortly. GameController.Score++; // You don’t do: Destroy(this); because 'this' // is a script component on a game object so you...
publicclassExplosion:MonoBehaviour{[SerializeField]intexplosionDamage=50;privatevoidOnTriggerEnter(Collider other){if(other.gameObject.TryGetComponent(outIDamageable damageableObject)){damageableObject.Damage(explosionDamage);}}} Copy Passing information to an interface In this example, damageable classes accept a...
To use IntelliSense for Unity messages:Place the cursor on a new line inside the body of a class that derives from MonoBehaviour. Begin typing the name of a Unity message, such as OnTriggerEnter. Once the letters "ontri" have been typed, a list of IntelliSense suggestions appears....
在做了一些研究之后,我发现实例化和销毁实例化对象的方法如下: public class CoinCollider : MonoBehaviour { public Transform coinEffect; void OnTriggerEnter(Collider info) { if (info.name == "Ball") { GameObject effect = GameObject.Instantiate(coinEffec 浏览0提问于2014-05-31得票数 2 回答已采纳...
To use IntelliSense for Unity messages:Place the cursor on a new line inside the body of a class that derives from MonoBehaviour. Begin typing the name of a Unity message, such as OnTriggerEnter. Once the letters "ontri" have been typed, a list of IntelliSense suggestions appears....
void OnTriggerEnter2D(Collider2D other) { Destroy(other.gameObject); } 两个方法都属于MonoBehaviour的Message 回调方法,注意区分它们的參数类型是不同的 另外还有 OnTriggerExit2D、OnTriggerStay2D、 OnCollisionExit2D、OnCollisionStay2D 关节的使用: SpringJoint和DistantanceJoint有点类似多了弹性參数和频率设置(在...
void OnTriggerEnter(Collider other) { Renderer[] allRenderers = FindObjectsOfType<Renderer>(); ExampleFunction(allRenderers); } The following code causes only one heap allocation, as the array is created and populated once and then cached. The cached array can be reused again and again witho...
Implementors are where these traditional Unity interactions can take place (such as receiving a OnTriggerEnter callback or receiving a SerializeField property from the Unity Inspector).(Notice, for example, that the bloodEffectPrefab we accessed in GunEffectsEngine is simply a serialised GameOb...
OnTriggerEnter2D() This function is called when this gameobjectentersa collision with another gameobject that has a ‘Collider2D’ component with the ‘isTrigger’ flag set.This is already done for you. OnTriggerExit2D() This function is called when this gameobjectexits** **a collision with ano...