但只要一用,就可能导致无穷无尽的bug。 原因是StopAllCoroutines会将当前脚本中所有coroutines都停掉,而没法做到只停掉我们想停的那一部分coroutines。 解决办法是:用多个脚本。 把一组想一停全停的一组coroutines放在一个脚本里,把另一组想一停全停的一组coroutines放在另一个脚本里。。。
publicCoroutine<T> StartCoroutine<T>(IEnumerator coroutine,stringlockID,floatwaitTime = 10f) { if(LockedCoroutineQueue ==null) LockedCoroutineQueue =newLockQueue(); Coroutine<T> coroutineObj =newCoroutine<T>(lockID, waitTime, LockedCoroutineQueue); coroutineObj.coroutine =base.StartCoroutine(coroutine...
MonoBehaviour.StopAllCoroutines public voidStopAllCoroutines(); 描述 停止在该行为上运行的所有协同程序。 MonoBehaviour 可以执行零个或多个协同程序。 创建的协同程序可以执行一段时间。 在下面的脚本示例中,我们创建并运行了两个协同程序。 但使用了StopAllCoroutines来停止它们。 可以在运行多个协同程序的脚本上执...
一个协同程序,使用StopAllCoroutines()来终止所有该MonoBehaviour可以终止的协同程序。 包括StartCoroutine(IEnumeratorroutine)的。 2...。StartCoroutine不是启动了一个新的线程,而是开启一个协同程序,默认unity所有代码都在一个线程中(http://answers.unity3d.com/questions/280597 ...
Unity协程(Coroutine)原理深入剖析再续 By D.S.Qiu 前面已经介绍过对协程(Coroutine)的认识和理解,主要讲到了Unity引擎在执行协程(Coroutine)的原理(Unity协程(Coroutine)原理深入剖析)和对协程(Coroutine)状态的控制(Unity协程(Coroutine)管理类——TaskManager工具分享),到这使...
We can say, a coroutine is a special type of function used in unity to stop the execution until some certain condition is met and continues from where it had left off. This is the main difference between C# functions and Coroutines functions other than the syntax. A typical function can ...
Unity协程(Coroutine)原理深入剖析再续 By D.S.Qiu 尊重他人的劳动,支持原创,转载请注明出处:http.dsqiu.iteye.com 前面已经介绍过对协程(Coroutine)的认识和理解,主要讲到了Unity引擎在执行协程(Coroutine)的原理(Unity协程(Coroutine)原理深入剖析)和对协程(Coroutine)状态的控制(Unity协程(Coroutine)管理类——Task...
StartCoroutine Starts a coroutine. StopAllCoroutines Stops all coroutines running on this behaviour. StopCoroutine Stops all coroutines named methodName running on this behaviour. GetInstanceID Returns the instance id of the object. ToString Returns the name of the game object. FindSelectable FindSe...
AsyncA().ToObservable()// after AsyncA completes, run AsyncB as a continuous routine.// UniRx expands SelectMany(IEnumerator) as SelectMany(IEnumerator.ToObservable())varcancel=Observable.FromCoroutine(AsyncA).SelectMany(AsyncB).Subscribe();// you can stop a coroutine by calling your subscription...
So, in this post, you’ll learn how to write a Coroutine, how to start it, stop it and pause it, as well as some best practices for when you should, and shouldn’t, be using them. So that you can be confident that you’re using Coroutines the right way in your project. ...