Rotates the object around the given axis by the number of degrees defined by the given angle. Rotate has an axis, angle and the local or global parameters. The rotation axis can be in any direction. The rotation is relative to the GameObject's local space (Space.Self). ...
Rotate(mouseCross); cubeObject = null; } } } } private void Rotate(Vector3 mouseCross) { axis = Axis.None; //计算鼠标滑动的方向和魔方之间的夹角,判断夹角的大小来决定旋转的方向 float angleX = Vector3.Angle(mouseCross, transform.right); float angleY = Vector3.Angle(mouseCross, transform.u...
In the example they're being used to sort the different categories of components the car needs. This is useful to keep the hierarchy clean so it's easier to work with as well as allowing you to move, rotate, scale or disable each of the object groups (for example if you wanted to ...
How to rotate the camera around an object in Unity3D In this Unity3D tutorial you will learn a simple way to move the camera around an object in the scene while always looking at it. If you have tried RotateAround() and it's not working for you, you have come to the right place :...
Video Tutorial on How to drag and Rotate Game object with Touch in unity with C# programming Active Objects script This script will be attached to the Camera in the scene. usingSystem.Collections; usingSystem.Collections.Generic; usingUnityEngine; ...
Unity’s animation system is based on the concept of Animation Clips, which contain information about how certain objects should change their position, rotation, or other properties over time. Unity的动画资源 Unity的动画系统,是基于Animation Clip(这里是Unity定义的Animation Clip的概念,后面会继续补充)的...
animator的setBool,setTrigger等函数都有两种参数形式,一个接收string,一个接收hash;其实Animator内部是使用hash来记录相应信息的,所以接收string类型的函数内部会帮你调用StringToHash这个函数;所以如果要经常调用setTrigger等,请把参数名称hash化保持以便反复使用,从而提高性能。
Unity How To/Unity Quick Tips Unity Grayscale Shader for Sprite Overlays & More! This Unity grayscale shader allows everything behind an object mask be rendered in grayscale. Set the material of a Unity Canvas Image / Raw Image or NGUI UITexture to this … ...
Click and drag any corner or edge of the rectangular Gizmo to scale the GameObject. Drag an edge to scale the GameObject along one axis. Drag a corner to scale the GameObject on two axes. To rotate the GameObject, position your cursor just beyond a corner of the rectangle. The cursor cha...
TheUI Componentallows AI to have health bars, display an AI's name and level, and combat text. The settings allow users to customize the color, images, size, and position. The UI system will automatically apply your settings and rotate towards your player's camera as needed. ...