moveForward.z += -1; } if (Input.GetKey(KeyCode.A)) { moveForward.x += -1; } if (Input.GetKey(KeyCode.D)) { moveForward.x += 1; } GetComponent<Rigidbody>().MovePosition(Quaternion.LookRotation(transform.forward) * moveForward * moveSpeed * Time.fixedDeltaTime + transform.position...
0, MoveZ).normalized;//平移加上掉落Vector3 v = (transform.forward * MoveZ + transform.right * MoveX).normalized * speed + transform.up * fallSpeed;//1、simpleMove 带重力的移动//cc.SimpleMove(dir * speed * Time.deltaTime);//2、Move 不...
You could move a character toward 0,0,1, but you // actually want to move the object forward no matter its rotation. // This is used when you want a character to move in the direction it's // facing, no matter its rotation. You need to convert the meaning of // this vector ...
You typically do movement operations via one of two approaches: Either you move an object to a new position every frame by changing its Transform.Position properties, or you apply a physics force to it and let Unity take care of the rest. Doing things per frame involves a slightly different...
ScriptObject类型经常使用于存储一些Unity本身不可以打包的一些object,比如字符串,一些类对象,用这个类型的子类型可以用BuildPipeline打包成assetbundle包共后续使用,非常方便。 56. 如何检测物体是否被其他对象遮挡 使用射线进行检测 57. 写一个角色控制器,鼠标控制屏幕晃动,鼠标控制开枪。
Documentation: Correct documentation generation for the new unity documentation. Project: Move and rename Unity .meta files when needed, even in folders. Wizards: Correct the order of MonoBehavior method parameters when generating code. UI: Support Visual Studio themes for context menu and icons.1.9...
animator的setBool,setTrigger等函数都有两种参数形式,一个接收string,一个接收hash;其实Animator内部是使用hash来记录相应信息的,所以接收string类型的函数内部会帮你调用StringToHash这个函数;所以如果要经常调用setTrigger等,请把参数名称hash化保持以便反复使用,从而提高性能。
首先2和3的位移是一致的,用户完全可以用OnAnimationMove方法来自定义游戏对象的位移,其次2和3的位移是1的2倍是因为受了Scale的影响 单纯的动画播放是Unity计算了游戏对象每一帧的position,然后直接赋值给游戏对象,而使用rootmotion则不同,rootmotion通过计算这一帧的pos减去上一帧的pos得到一个相对位移就是deltaPositio...
how to animate objects, colours, and any other parameters within Unity itself:如何在Unity里,制作关于物体、颜色和其他参数的动画 Animation System Overview Unity提供的强大的动画系统,也被称为mecanim Mecanim名字的由来 Mec源自法语,意思是Guy,也就是说,Mecanim最开始就是Unity为了人形模型设计的动画系统,Mecanim...
七、当character controller 的radius非常小时,当使用move移动时,会发现无法移动的情况,将Slope Limit/...