The translate method allows you to move an object based on direction and distance. You can also set whether you want to move in local or world space with the second Space parameter. The main parameter of the tr
A camera space vertex is multiplied by the projection matrix to move it into NDC space. skinning过程,还有一个额外的顶点变换,就是把顶点从skin space转换到model space,要加在上面四个步骤的最前面,整体流程如下: 加载模型的Mesh,每个顶点存的是Model Space的坐标 每个model space的顶点坐标会被转化为skin ...
0, MoveZ).normalized;//平移加上掉落Vector3 v = (transform.forward * MoveZ + transform.right * MoveX).normalized * speed + transform.up * fallSpeed;//1、simpleMove 带重力的移动//cc.SimpleMove(dir * speed * Time.deltaTime);//2、Move 不...
There are various ways to tween values in Unity, including free third-party libraries such as iTween. Figure 1 shows some manual ways to move an object in Unity. Note that for simplicity, they haven’t been optimized (to do so, I’d hold a reference to the t...
MoveOther: Moves an object that has a distant or no relation to the scripted object when the mouse is dragged. Suggested use is for relations more distant than direct parent-child, though there may be other creative uses. Resize: Resizes the scripted object when the mouse drags it...
Scale of the object you’re trying to move is either massively too big or very tiny Aim to keep your your objects based around a 1, 1, 1 scale Multiple pieces of code trying to move the same object at once Try adding some debug logging to make sure the movement code isn’t being ...
animator的setBool,setTrigger等函数都有两种参数形式,一个接收string,一个接收hash;其实Animator内部是使用hash来记录相应信息的,所以接收string类型的函数内部会帮你调用StringToHash这个函数;所以如果要经常调用setTrigger等,请把参数名称hash化保持以便反复使用,从而提高性能。
Unity’s animation system is based on the concept of Animation Clips, which contain information about how certain objects should change their position, rotation, or other properties over time. Unity的动画资源 Unity的动画系统,是基于Animation Clip(这里是Unity定义的Animation Clip的概念,后面会继续补充)的...
Linear Movement Things need to be able to move. If this is a top-down game, gravity typically isn’t important. If it’s a platformer, gravity is exceedingly important. In either case, object collision detection is critical. Here are the basic rules. A Rigidbody2D or RigidBody (used for...
Note: In 3ds Max, the exported default value is the value of the property at the current selected frame. To avoid confusion, move the playhead to frame 0 when exporting. Limitations Some 3D modeling applications apply scaling on light properties. For instance, you can scale a Spot Light by...