This is called play mode and it gives you a playground for testing your game, and even allows you to make live changes to the game by switching back to the Scene tab. Be very careful here, though. While the play button is highlighted, you’re in play mode and when you leave it, ...
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I then took more images to make a run animation and dropped them onto my Yeti game object. Because I already have an animator component on the game object, Unity just creates a new animation file and adds a new state called “run.” I can simply right-click on idle and create a trans...
To understand where platform-specific code can fit into your Unity game, look at how Unity compiles your code. The code that runs in the Unity Editor is compiled by the licensed version of Mono. This means you can’t make WinRT (Windows Store/Windows Phone 8.1...
Unity Discussions - A community-driven place where you can search for frequently asked questions and answers. The Unity Knowledge Base - A collection of answers to questions posed to Unity’s Support teams. Tutorials - Step-by-step video and written guides to using the Unity Editor. Asset Stor...
This makes the function appear in the Unity menu system. The menu location is specified by the itemName argument. isValidateFunction is used to make a MenuItem function as one that will be executed before a script function with the same itemName argument. The second argument is boolean. If...
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Don't make fields with the ContextMenuItem attribute read-only. USP0004, USP0006 and USP0007 are now working for both SerializeReference and SerializeField attributes.Bug fixesIntegration: Only send start/stop commands to Unity when the Editor is able to communicate. Fixed QuickInfo documentation ...
using UnityEditor; using UnityEngine; public class CheatsWindow : EditorWindow { [MenuItem("My Game/Cheats")] public static void ShowWindow() { GetWindow<CheatsWindow>(false, "Cheats", true); } } Let’s explain: At line 4 we have to make CheatsWindow class, a derived type of EditorWi...
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