Unity Discussions - A community-driven place where you can search for frequently asked questions and answers. The Unity Knowledge Base - A collection of answers to questions posed to Unity’s Support teams. Tutorials - Step-by-step video and written guides to using the Unity Editor. Asset Stor...
Note:To use 32-bit shadow maps, make sure the depth buffer is also set to 32-bit. Use HDREnableHigh Dynamic Range renderingfor this tier. HDR ModeSelect the format to use for the HDR buffer whenHDRhigh dynamic range See inGlossaryis enabled for the current Graphics Tier. By default, th...
Navigation in a scene 选择Unity 版本 最后更新:2024 九月 24 2021.3 2020.3 2020.2 2020.1 2019.4 1.Overview 20 This tutorial is a review and reference of the essentials of the Unity Editor. Keep this tutorial handy as a reminder of the windows, tools, and keystrokes you can use to manage your...
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Don't make fields with the ContextMenuItem attribute read-only. USP0004, USP0006 and USP0007 are now working for both SerializeReference and SerializeField attributes.Bug fixesIntegration: Only send start/stop commands to Unity when the Editor is able to communicate. Fixed QuickInfo documentation ...
Prior to Unity 2018.2, official Unity packages, including features such as engine extensions, were located in many different places such as Github and the Asset Store. Unity decided to make these packages centrally located and created the Unity Package Manager. The Unity Package Manager is used to...
Make a new script and paste the below code into it:using System; using Zenvin.Settings.Framework; public class DropdownSetting : SettingBase<int> // declare custom Setting type { [SerializeField] private string[] values; // expose field in the editor to allow assigning dropdown values }...
Create Object From Menu (GameObject > UI > Unmask > ***) MenuScreenshot Tutorial Button Iris Shot Example of using Contributing Issues Issues are very valuable to this project. Ideas are a valuable source of contributions others can make ...
Of important mention is the Game tab next to the Scene tab. This tab activates when you click play and your game starts to run in this window. This is called play mode and it gives you a playground for testing your game, and even allows you to make live changes to the game by switc...
In this final part of our three part tutorial series, you’ll learn how to integrate Unity UI into a working game.