资源加载是加载模块中最为耗时的部分,其CPU开销在Unity引擎中主要体现在Loading.UpdatePreloading和Loading.ReadObject两项中 资源优化 纹理 1、严格控制RGBA32和ARGB32纹理的使用,在保证视觉效果的前提下,尽可能采用“够用就好”的原则,降低纹理资源的分辨率,以及使用硬件支持的纹理格式。 2、在ASTC或硬件格式(ETC、PVRTC...
终于到设置build.gradle 打开app的build.gradle,将apply plugin: ‘com.android.application’修改为apply plugin: ‘com.android.library’,并且删除applicationId “com. . . * ” 如果需要混淆打包配置buildtypes buildTypes { release { // Set minifyEnabled to true if you want to run ProGuard on your proj...
一、unity Android项目升级 targetSdkVersion33 unity版本3.18f。 切换到 api33,打包得时候会让提示下载...
项目export project的工程,unityLibrary\src\main\Il2CppOutputProject也没发现什么异常,网上也没发现什么资料。 build.gradle内容也未做修改。 现在希望IL2CPP能够正常含有Mono接口,有大佬知道是为什么嘛?(有怀疑是IL2CPP的问题,但是又说其余公司没问题,这就很迷惑了)。 针对以上问题,有经验的朋友欢迎转至社区交流分享...
I'm new to unity and I have to build apk and aab files of existing project But when I try to build I get an error and I can't understand what's wrong here is console logs FAILURE: Build failed with an exception. * What went wrong: Execution failed for task ':launcher:processRe...
build.gradle内容也未做修改。 现在希望IL2CPP能够正常含有Mono接口,有大佬知道是为什么嘛?(有怀疑是IL2CPP的问题,但是又说其余公司没问题,这就很迷惑了)。 针对以上问题,有经验的朋友欢迎转至社区交流分享: https://answer.uwa4d.com/question/659cc9e440a8d93b624afc89 ...
Build AAB, "Split application binary" is disabled - Success. Build APK, "Split application binary" is enabled - Success. Build APK, "Split application binary" is disabled - Success. Log : `FAILURE: Build failed with an exception. What went wrong: ...
构建成功后,Build==>Generate Signed Bundle or APK==>APK 密钥选择Unity中创建的密钥库,发布可以选择release和debug两种版本 1.4 调试 1. Unity连接调试 1.1 手机准备 手机开启开发者模式,并开启USB调试 1.2 Unity设置 Build Settings==>Android==>Run Device刷新后可以选择连接的手机 ...
选中BuildAppBundle,将会把安卓程序打包成.aab(Android App Bundle)格式文件,这是一种改进的引用程序打包方式,能大幅度减少应用体积,提交给Google Play。如果想要打包成apk格式文件直接安装到手机上,取消此选项即可。 Google Play 商店上架Android App应用出现的问题记录2-未优化的 APK 未优化的 APK 警告: 此 APK...
After this stage, we started to encounter errors and tried some of the methods below again. Our game works without any problems when we get the APK build. However, when we get the App Bundle (Google Play, AAB) build, it gives the following error at the beginning and the application does...