cloudAnchor.Expiration = DateTimeOffset.Now.AddDays(7); 找出雲端空間錨點 能夠找出先前儲存的雲端空間錨點,是使用 Azure Spatial Anchors 的主要原因之一。 為此,我們使用「監看員」。您一次只能使用一個監看員;不支援多個監看員。 監看員可以找到雲端空間錨點,有數種不同的方式(也稱為錨點尋找策略)。 您可以...
In Unity, you add components to a GameObject to give it functionality.在Unity中我们可以通过给一个物体组件来给他添加功能。 In UE4, you add components to Actors. After you've dropped an Empty Actor in your level, click the Add Component button (in the Details panel) and choose a component ...
Preloaded AssetsSets an array of Assets for the player to load on startup. To add new Assets, increase the value of theSizeproperty and then set a reference to the Asset to load in the newElementbox that appears. Strip Engine CodeEnable this option if you want the Unity Linker tool to...
This property only affects textures with atexture shapeof 2D or 2D Array. Mipmap Limit GroupsLists the custom groups that you can add textures to so they override theGlobal Mipmap Limit. Use Mipmap Limit Groups to allocate more memory for important textures, and less memory for less important...
In this blog post, we will go over the quick basic steps to get you started on how to get the Reverb G2 or Reverb G2 Omnicept Edition headset tracking on Unity using OpenXR. For this, we will be using Unity Engine LTS (2020.3) and the OpenXR package.
In Unity, you add components to a GameObject to give it functionality.在Unity中我们可以通过给一个物体组件来给他添加功能。 In UE4, you add components to Actors. After you've dropped an Empty Actor in your level, click the Add Component button (in the Details panel) and choose a component...
Then add a texture to each slice and press the "Apply" button. At this point you should have a valid Texture2DArray asset as in the image below. If the Texture2DArray is still solid magenta after you pressed "Apply", it's very likely there was an issue with the setup. Please take ...
The minimum supported Unity version was updated to 2021.3. (#) ml-agents / ml-agents-envs Add your trainers to the package using Ml-Agents Custom Trainers plugin. (#) ML-Agents Custom Trainers plugin is an extensible plugin system to define new trainers based on the ...
// var jsonString = "{ \"array\": [1.44,2,3], " // "\"object\": {\"key1\":\"value1\", \"key2\":256}, " // "\"string\": \"The quick brown fox \\\"jumps\\\" over the lazy dog \", " // "\"unicode\": \"\\u3041 Men\u00fa sesi\u00f3n\", " ...
Learn how to use and manage rendering and colliding with the real-world geometry around you in Unity mixed reality apps.