EditorGUI.indentLevel -= 2; CheckBoxValue = Array.IndexOf(targetMat.shaderKeywords, "_TEST_BLENDMODE") != -1; EditorGUI.BeginChangeCheck(); CheckBoxValue = EditorGUILayout.Toggle("CheckBox", CheckBoxValue); if(EditorGUI.EndChangeCheck()) { SetKeyword(targetMat, "_TEST_BLENDMODE", CheckBoxVa...
GUILayout.Label("宇哥");if(GUILayout.Button("呵呵")) {//GUILayout.Label("宇哥呵呵");print("hehe"); }//checkbox 要有变量 要不不动GUILayout.Box("box"); GUILayout.EndHorizontal(); toggle= GUILayout.Toggle(toggle,"男");//水平滑动条slider =GUILayout.HorizontalSlider(slider, 0f, 100f);...
第091课unity_Unity编辑器扩展07_EditorGUI和EditorGUILayout 37:53 第092课unity_Unity编辑器扩展08_编辑器特性Attribute讲解(编辑器最后一节)(1) 47:56 第093课unity_赛车游戏01_环境搭建 44:27 第094课unity_赛车游戏02_UI框架 47:47 第095课unity_赛车游戏03_资源管理核心代码 45:46 第096课unity...
EditorGUILayout.LabelField("UI图片导出路径:", GUILayout.Width(150)); Psd2UIFormSettings.Instance.UIImagesOutputDir = EditorGUILayout.TextField(Psd2UIFormSettings.Instance.UIImagesOutputDir); if (GUILayout.Button("选择路径", GUILayout.Width(80))) { var retPath = EditorUtility.OpenFolderPanel(...
void OnGUI(){ //renderer control if (GUILayout.Button( "display" )){ MeshRenderer[] marr = target.GetComponentsInChildren<MeshRenderer>( true ); foreach(MeshRenderer m in marr){ m.enabled = true ; } } if (GUILayout.Button( "hide" )){ ...
GUILayout.BeginHorizontal(); if(GUILayout.Button("Expand")) { 这里表示用户点击了Expand按钮。这里太奇怪了。代码在这里又不会阻塞,这是C#语言的特性?与通常理解的代码的自然流向有冲突 foreach(SteamVR_Cameratargetintargets) { if(AssetDatabase.Contains(target)) ...
自带GUI: UsedGUILayout.FlexibleSpaceto center your automatic GUILayout 引用第三方库: Unity支持PInvoke(Platform Invocation Services)方式的插件,Unity加载Plugin时遇到的一些问题 Plugins (Pro/Mobile-Only Feature) 团队工作: SO HOW DO TEAMS WORK ON A BIG UNITY3D PROJECT?
public void OnGUI() { using (new EditorGUILayout.VerticalScope()) { if (m_table != null) { m_table.OnGUI(); } } } 当然,这时候什么都不会发生,我们还要对m_table进行实例化 public void OnEnable() { m_table = new SerializedPropertyTable("Table", FindObjects, CreateCameraColumn); ...
GUILayout.BeginHorizontal(); if(GUILayout.Button("Expand")) { 这里表示用户点击了Expand按钮。这里太奇怪了。代码在这里又不会阻塞,这是C#语言的特性?与通常理解的代码的自然流向有冲突 foreach(SteamVR_Cameratargetintargets) { if(AssetDatabase.Contains(target)) ...
GetPlatformVuforiaEnabled Gets the current value of the Vuforia AR checkbox in the Player Settings for the specified buildTargetGroup. GetScriptingBackend Gets the scripting framework for a BuildTargetPlatformGroup. GetScriptingDefineSymbolsForGroup Get user-specified symbols for script compilation for the...