当你在Unity中遇到“no 'git' executable was found”的错误时,通常意味着Unity无法找到Git的可执行文件。为了解决这个问题,你可以按照以下步骤进行排查和解决: 确认Unity项目中是否已正确安装和配置了Git: 确保你的计算机上已经安装了Git。如果没有安装,你需要先下载并安装Git。可以从Git的官方网站下载适用于你操作...
Repository not found 如果您指定了不存在的位置,则在Unity 控制台中会出现以下类似的消息: Cannot perform upm operation: Unable to add package [https://mycompany.github.com/gitproject/com.mycompany.mypackage.git]: Error when executing git command. fatal: repository 'https://mycompany.github.com/git...
Repository not found 如果您指定了不存在的位置,则在Unity 控制台中会出现以下类似的消息: Cannot perform upm operation: Unable to add package [https://mycompany.github.com/gitproject/com.mycompany.mypackage.git]: Error when executing git command. fatal: repository 'https://mycompany.github.com/git...
When using substitutions, the found occurrences will be parameterized in the generated translations, like so: 私は{{A}}=I am {{A}} Alternatively, if the configuration GenerateStaticSubstitutionTranslations=True is used the translations will not be parameterized. When creating manual translations, us...
☠️ If you need to build your app for Android,please ensure you includelibstdc++_shared.soin your APK3, otherwiseDllNotFoundExceptionwill be thrown at runtime. The easiest way to includelibstdc++_shared.soin your APK is to place it in theAssets/Plugins/Androiddirectory of your project. ...
//以下为 OPPO 3.0.0 aar需要依赖 implementation 'com.google.code.gson:gson:2.6.2' implementation 'commons-codec:commons-codec:1.6' implementation 'androidx.annotation:annotation:1.1.0' //AAPT: error: style attribute 'attr/colorPrimary (aka com.szw.jg0412:attr/colorPrimary)' not found. //impl...
1.unity build出来的工程,没有.workspace文件,只有.xcodeeproj,使用.xcodeeproj打包,会遇到'AppLovinSDK/AppLovinSDK.h' file not found。这个通常是因为电脑本地没有安装Cocoapods,使用 sudo gem install cocoapods安装就行了。 2.安装cocosapods之后,unity打包报错,大概是pod install失败,pod update失败,或者 Co...
error CS0246: The type or namespace name 'CommandAttribute' could not be found (are you missing a using directive or an assembly reference?) error CS0246: The type or namespace name 'Command' could not be found (are you missing a using directive or an assembly reference?) ...
IL2CPP does not support marshaling delegates that point to instance methods to native code.你可能平时在 .NET Core / Framework 的代码中写得很正常的托管代码的委托调用,在 Unity3D 中变得不可行。 本文举个例子,并且将其改正。 举例:查找所有可见窗口 ...
ignoreAssetsPattern = "!.svn:!.git:!.ds_store:!*.scc:!CVS:!thumbs.db:!picasa.ini:!*~" } packagingOptions { doNotStrip '*/armeabi-v7a/*.so' doNotStrip '*/arm64-v8a/*.so' } } def getSdkDir() { Properties local = new Properties() ...