作用:使游戏不卡顿,提高游戏性能 先声明一个接口:写进出池子的方法,通过继承达到进出的效果publicinterfaceIPoolObject { void EnterPool(); void... (Input.GetMouseButtonDown(1)) { Pool.instance.GetObject(); } } } 挂脚本: 子弹预制体挂上移动脚本ShellRemove和测试脚本Test 和对象池脚本 Pygame《飞机游戏》...
鼠标按键事件的监测 nput.GetMouseButton(参数0,1,2); 检测按下鼠标上的键,0代表左键,1代表右键,2代表中键;可以持续检测; Input.GetMouseButtonDown(参数0,1,2); 只检测一次; GetButtonXXX相关事件监测 getbutton(“虚拟按键名”); 虚拟按键可对应多个物理按键; 如 fire1 ; 使用GetA... ...
if (Input.GetMouseButtonDown(0)) { Vector3 mousePosition = GetMouseWorldPosition(); //aimAnimator.SetTrigger("Shoot"); OnShoot?.Invoke(this, new OnShootEventArgs { gunEndPointPosition = aimGunEndPointTransform.position, shootPosition = mousePosition, }); } }using System; using Sys...
GetMouseButtonDown Returns true during the frame the user pressed the given mouse button. GetMouseButtonUp Returns true during the frame the user releases the given mouse button. GetPenEvent Returns the PenData for the pen event at the given index in the pen event queue. GetTouch Call Input.Get...
voidUpdate(){if(Input.GetMouseButtonDown(0)){Cursor.lockState=CursorLockMode.Locked;}} Cursor locking needs to be activated by user interaction. For more information, refer toAdditional considerations for full-screen mode and cursor locking.
base.ShouldActivateModule()) return false; if (m_ForceModuleActive) return true; if (UseFakeInput()) { bool wantsEnable = input.GetMouseButtonDown(0); wantsEnable |= (m_MousePosition - m_LastMousePosition).sqrMagnitude > 0.0f; return wantsEnable; } if (input.touchCount > 0) return true;...
Input.GetMouseButtonDown -> SimpleInput.GetMouseButtonDown Input.GetMouseButton -> SimpleInput.GetMouseButton Input.GetMouseButtonUp -> SimpleInput.GetMouseButtonUp Input.GetKeyDown -> SimpleInput.GetKeyDown Input.GetKey -> SimpleInput.GetKey Input.GetKeyUp -> SimpleInput.GetKeyUp ...
(This is the most basic setup working with an empty project. Of course you can arrange your files and classes however you prefer.)Open CameraMovement.cs with your editor, time to code!public class CameraMovement : MonoBehaviour { void Update() { if (Input.GetMouseButtonDown(0)) { // Will...
I am just trying to implement your Finger Asset package to see if i should buy it or not but facing an issue after instantiation of FingersScriptPrefab on runtime in dontdestroyonload section, unity input completely stops working after its instantiation like Input.GetMouseButtonDown functions they ...
转换位置= Vector3.Lerp(开始位置,汽车位置,慢时间);slowTime应该是固定在[0,1]上的距离的一小...