在手动处理输入权重的情况下,一般会使用 AnimationScriptPlayable.SetProcessInputs(false) 方法来禁止其自动评估子Playable树,然后在Job代码中调用 AnimationStream.GetInputStream() 方法来手动触发评估子Playable树。因为 AnimationScriptPlayable 自动评估所得到的
client.setOOBInline(false); OutputStream out = client.getOutputStream(); InputStream in = System.in; BufferedReader reader = new BufferedReader(new InputStreamReader(in)); while (true){ String line = reader.readLine(); System.out.println("read:"+line); if(line!=null){ byte[] bb = li...
Socket clientSocket=serverSocket.accept(); SocketAddress clientAddress=clientSocket.getRemoteSocketAddress(); System.out.println("收到客户端连接,ip"+clientAddress); InputStream in=clientSocket.getInputStream(); OutputStream out=clientSocket.getOutputStream(); //接收客户端发来的数据,并原样返回客户端...
对于复杂的AnimationPlayable,评估和处理方式需要特别关注。例如,使用AnimationScriptPlayable时,可能需要手动处理输入权重,禁用自动评估并利用AnimationStream.GetInputStream进行优化。同时,务必注意坐标空间转换对角色速度的影响。PropertyStreamHandle与PropertySceneHandle或TransformStreamHandle/TransformSceneHandle的...
InputStream is = socket.getInputStream(); //socket产生的一个读入流 int len = -1; // 读入 len = is.read(bs); // 转换成对应长度的数组,这里绝对是不能这么写的,不过具体处理方法暂时没想到,以后看看会不会完善一下,嘛,毕竟这是服务端的事情 ...
ZipEntry item; while ((item = zip.GetNextEntry()) != null) { if (item.Name == fileName) { using (StreamReader s = new StreamReader(zipfile.GetInputStream(item))) { return s.ReadToEnd(); } } } return null; } 1. 2. 3. ...
returnoutputStream.toByteArray(); } //读取assetbund并且返回字节数组 publicbyte[]LoadAB(Stringpath) { InputStreaminputStream=null; try{ inputStream=assetManager.open(path); }catch(IOExceptione){ Log.v("unity",e.getMessage()); } returnreadtextbytes(inputStream); ...
inputStream=assetManagerAndoird.open(path); }catch(IOException e) { Log.v ("unity", e.getMessage()); }returnreadtextbytes(inputStream); } 3、第2条的代码,如果路径上指定的文件为空,大部分真机的app会直接crash,而不会主动去抛出异常。
assetManager = getAssets(); } private byte[] readtextbytes(InputStream inputStream) { ByteArrayOutputStream outputStream = new ByteArrayOutputStream(); //长度这里暂时先写成1024 byte buf[] = new byte [1024]; int len; try { while ((len = inputStream.read(buf)) != -1) { ...
InputStream is = connection.getInputStream(); Log.e("ZP","完成上传报错"); } catch (Exception e) { e.printStackTrace(); Log.e("ZP","上传exception:" + e.toString()); } finally { requestUrl = null; } } } } 1. 2. 3.