ControlPointCount => points.Count; public Vector3 GetNonUniformPoint(float t){ switch (points.Count) { case0: return Vector3.zero; case1: return transform.TransformPoint(points[0]); case2: return transform.Tran
Tilt the particle system to always point towards the center of your body of water—this way, the particles won’t splash onto the land. The second line of code takes the midpoint of the positions, moves upwards a bit, and points the particle emitter towards it. I’ve included this behav...
return point; } The most obvious shape of our grid is a cube, so let's go with that. We center it at the origin, so transformations – specifically rotation and scaling – are relative to the midpoint of the grid cube. 1 2 3 4 5 6 7 Vector3 GetCoordinates (int x, int y, int...
Use the midpoints between the steps as a reference for the root path (see image). Transform the root path from step 6 to match the reference points of the desired path. This will give us a path that the character could follow.
A capsule volume is defined by two parameters. The height specifies the upper and lower bounds along the heightAxis, while the radius specifies the radius of the capsule's cross section between the upper and lower points on its height axis. 2D and 3D CapsuleBoundsHandle in the Scene View. ...