Memory Usage: 游戏在运行时所占用的内存大小,包括加载的资源、脚本、纹理等。CPU Usage: 游戏运行时CPU的使用率,Unity游戏的逻辑处理和物理模拟等会占用CPU资源。GPU Usage: 渲染过程中的GPU使用情况,包括顶点处理、像素处理等。Draw Calls: 每帧向GPU发送的绘制调用次数,过多的Draw Calls会
8– The memory usage needs to be reduced, now! Using a lot of memory of course has negative performance related effects but in our case we experienced a lot of crashes on iPods due to exceeding memory limits which was a much more critical problem. The biggest memory consumers in our game...
#include<mach/mach_time.h>#include<mach/mach.h>#include<mach/mach_host.h>#include<mach/task_info.h>#include<mach/task.h>//获取使用了的内存staticfloatGetTotalPhysicsMemory(){int64_tmemoryUsageInByte=0;task_vm_info_data_tvmInfo;mach_msg_type_number_tcount=TASK_VM_INFO_COUNT;kern_return_...
// 获取当前应用程序的内存使用情况longmemoryUsage=UnityEngine.Profiling.Profiler.GetTotalAllocatedMemoryLong()/(1024*1024);Debug.Log("Memory Usage: "+memoryUsage+" MB"); 1. 2. 3. 步骤3:处理资源加载失败 资源加载失败也是导致Unity iOS程序闪退的常见原因之一。可以通过处理资源加载失败的情况来解决闪退...
Memory 区域:分析总内存(Total)、纹理内存、网格内存、材质内存、动画片段内存、托管堆大小、GC行为、AssetBundle内存等。使用 Take Sample 捕获快照。CPU Usage 区域:查看 GC Alloc 列,找出每帧分配内存的代码热点。 Xcode Instruments: Allocations: 跟踪所有内存分配,查看对象类型、分配堆栈、生命周期。定位内存泄漏和...
.memoryUsageChanged描述 Informs about significant changes in the application's memory usage.This event occurs when there are significant changes in the application's memory usage, such as an increase to a dangerous level or a drop to a much safer level.You can use this event to balance your ...
Proper memory management in Unity can be challenging. The goal of this guide is to fit you with the necessary knowledge to profile and optimize memory consumption on any publicly available platform.
/// Setting this can be helpful if memory usage is a concern. /// publicboolrestrictLogCount =false; /// /// Number of logs to keep before removing old ones. /// publicintmaxLogs = 1000; #endregion readonlyList<Log> logs =newList...
number of AssetBundles you create and load. On the one hand, fewer, larger bundles can minimize the total memory usage of your AssetBundles. On the other hand, using a larger number of small bundles can minimize the peak memory usage because you can unload assets and AssetBundles more ...
24.A brief introduction to memory management in Unity 0 To understand how garbage collection works and when it happens, we must first understand how memory usage works in Unity. Firstly, we must understand that Unity uses different approaches when running its own core engine code and when ...