上述代码中,类型是AnotherScript,也可以调用GetComponent来访问 虽然GetComponent最常用于访问其他脚本,但它也用于访问API未公开的其他组件 注意:GetComponent会占用大量处理能力所以应该尽量减少调用,最好是在Awake或Start函数中调用或仅在首次需要时调用一次 20.Delta Time (什么是Delta Time,如何在游戏中将其用于对值进行...
using UnityEngine; using System.Collections; public class UsingOtherComponents : MonoBehaviour { public GameObject otherGameObject; private AnotherScript anotherScript; private YetAnotherScript yetAnotherScript; private BoxCollider boxCol; void Awake () { anotherScript = GetComponent<AnotherScript>(); yetA...
Another problem that is less obvious is heap fragmentation. When memory is allocated from the heap it is taken from the free space in blocks of different sizes depending on the size of data that must be stored. When these blocks of memory are returned to the heap, the heap can get split...
一、MonoBehaviour 1、公共方法 2、静态方法 printLogs message to the Unity Console (identical to Debug.Log). 3、其他方法 二、继承成员 1、成员变量 2、公共方法 3、静态方法 4、操作符
public bool isLooping = true; public int curPathIndex { get; private set; } // The progress round the route, used in smooth mode. private int pathLength = 0;//total index count // setup script properties private void Start()
Sync Assets From Another Database 从另一个数据库同步资产 如果你使用多个对话数据库,你可能想要在一个数据库中定义所有的角色,在另一个数据库中定义所有的任务,等等。 然后可以配置对话数据库,从这些数据库中提取元素。 为此,在选项卡的菜单中从DB中选择Sync。然后选择要同步元素的源数据库。 你可以添加更多的...
(Func<ICompanionAppClient,bool>handler,string name,DateTime time){if(handler==null)thrownewArgumentNullException(nameof(handler));DeregisterClientConnectHandler(handler);s_ClientConnectHandlers.Add(newConnectHandler{Name=name,Time=time,Handler=handler,});}/// <summary>/// Removes a client connection...
Editor Scripting can help you customize and extend the Unity editor to make it easier to use on your projects. This tutorial covers the basics of editor scripting, including building custom inspectors, gizmos, and other Editor windows.
bool 如果发现任何交叉点,则返回 true。 描述 沿射线投射盒体并返回有关命中对象的详细信息。 //Attach this script to a GameObject. Make sure it has a Collider component by clicking the Add Component button. Then click Physics>Box Collider to attach a Box Collider component. //This script create...
When a MonoBehaviour is serialized, the value of C# fields are included according to Unity's Serialization rules. SeeScript Serializationfor details. The serialized data also includes internal properties, such as the reference to theMonoScriptthat tracks the implementation class for the object. ...