在本例中,解决方案 (Solution) 浏览器将类重命名为 "MyUtilities",并使用以下代码代替其代码: C# using System;using UnityEngine;namespace DLLTest {public class MyUtilities {public int c;public void AddValues(int a, int b) {c = a + b;}public static int GenerateRandom(int min, int max) {...
对于此示例,请在 Solution Browser 中将类重命名为MyUtilities,并将其代码替换为以下代码: using System; using UnityEngine; namespace DLLTest { public class MyUtilities { public int c; public void AddValues(int a, int b) { c = a + b; } public static int GenerateRandom(int min, int max)...
3. 按此处的指示编译FSR 2 API库:https://github.com/GPUOpen-Effects/FidelityFX-FSR2。 对于DirectX® 11,您应该运行GenerateSolutionDX11.bat(而非GenerateSolutions.bat)来生成Visual Studio® solution file (sln)。 4. 使用CMake为插件生成VisualStudio sln文件。 · UNITY_PLUGINAPI_INCLUDE_DIR:Unity pl...
Event functions can be grouped by base classes in Generate dialog (#810, #1081) No longer creates a .sln.DotSettings.user file when YAML size heuristic is applied (#1087) Treat AddComponent(Type) as an expensive operation (#1044, #1109) Include Unity YAML files in Solution Wide Error Anal...
Event functions can be grouped by base classes in Generate dialog (#810, #1081) No longer creates a .sln.DotSettings.user file when YAML size heuristic is applied (#1087) Treat AddComponent(Type) as an expensive operation (#1044, #1109) Include Unity YAML files in Solution Wide Error Anal...
You can set the splash screen, icons, and so on at any time in Unity (and I recommend doing so), but if you’ve already generated your Visual Studio solution, the Package.appxmanifest file that contains these settings will not be overwritten the next time you ...
要为UWP 创建构建版本,请访问Build Settings__(菜单:__File>Build Settings__)。在Platform__ 列表中,选择Universal Windows Platform__,然后选择Switch Platform__ 按钮。 注意__:仅当您在 Windows 计算机上使用 Unity 时,才会在Platform__ 列表中显示Universal Windows Platform。
Open the Unity.sln solution file and add any of the optional projects you require, such as the Security.Azman project. Follow these steps for each project, including the design projects. You may consider using a batch editor, such as that in Visual Studio, to update each project as they ...
Add your existing DLL project to the Visual Studio solution generated by Visual Studio Tools for Unity. Less commonly, you might be starting a new managed DLL project to contain code components in your Unity project; if that's the case, you can add a new managed DLL project to the Visual...
Using a configuration file for registrations can be a brittle and error prone solution. It can also lead to the illusion that this configuration can be changed without proper testing. Consider which settings, if any, need to be configurable after your solution is deployed. 你应该执行所有所有注册...