将引用添加至 unity api: monodevelop: 在解决方案 (solution) 浏览器中打开(右击)引用 (references) 的上下文菜单,然后选择编辑 (edit) 引用。 选择.net 程序集 (assembly) 选项卡 > 文件系统 (file system) > 选择文件 visual studio: 在解决方案资源管理器 (solution explorer) 中打开(右击)引用 (references...
在本例中,解决方案 (Solution) 浏览器将类重命名为 "MyUtilities",并使用以下代码代替其代码: C# using System;using UnityEngine;namespace DLLTest {public class MyUtilities {public int c;public void AddValues(int a, int b) {c = a + b;}public static int GenerateRandom(int min, int max) {...
要为UWP 创建构建版本,请访问Build Settings__(菜单:__File>Build Settings__)。在Platform__ 列表中,选择Universal Windows Platform__,然后选择Switch Platform__ 按钮。 注意__:仅当您在 Windows 计算机上使用 Unity 时,才会在Platform__ 列表中显示Universal Windows Platform。
Add configuration option to generate solution and project files or project files only. Startup target: choose to Attach to Unity or Attach to Unity and Play. Display of multi-dimensional arrays in the debugger. Handle new Unity Player debugging ports. Handle references to new Unity assemblies lik...
Event functions can be grouped by base classes in Generate dialog (#810, #1081) No longer creates a .sln.DotSettings.user file when YAML size heuristic is applied (#1087) Treat AddComponent(Type) as an expensive operation (#1044, #1109) Include Unity YAML files in Solution Wide Error Anal...
Event functions can be grouped by base classes in Generate dialog (#810, #1081) No longer creates a .sln.DotSettings.user file when YAML size heuristic is applied (#1087) Treat AddComponent(Type) as an expensive operation (#1044, #1109) Include Unity YAML files in Solution Wide Error Anal...
SyntaxTree.VisualStudio.Unity.Bridge.ProjectSystem.UnitySolutionBuilder..ctor () SyntaxTree.VisualStudio.Unity.Bridge.ProjectSystem.UnitySolutionBuilder.CreateSolutionFromAssetDatabase () SyntaxTree.VisualStudio.Unity.Bridge.ProjectFilesGenerator.GenerateProject () SyntaxTree.VisualStudio.Unity.Bridge.ProjectFilePos...
对于此示例,请在 Solution Browser 中将类重命名为 MyUtilities,并将其代码替换为以下代码:using System; using UnityEngine; namespace DLLTest { public class MyUtilities { public int c; public void AddValues(int a, int b) { c = a + b; } public static int GenerateRandom(int min, int max)...
Add your existing DLL project to the Visual Studio solution generated by Visual Studio Tools for Unity. Less commonly, you might be starting a new managed DLL project to contain code components in your Unity project; if that's the case, you can add a new managed DLL project to the Visual...
When you perform a build for Windows, Unity is responsible for making the calls to generate the game libraries from your C#/UnityScript/Boo code (DLLs) and to include its native runtime libraries. For Windows Store and Windows Phone 8, it will export a Visual Studio solution, except for ...