通过Unity的端到端解决方案加速多人游戏开发,使集成、迭代和部署比以往更可靠、更快速。 LiveOps Services 通过Unity的实时运营服务增强实时游戏运营,实现无缝的后端管理、个性化玩家体验、数据驱动的更新和可扩展的变现,以维持玩家参与和游戏成功。 Asset Manager ...
而Instant Task的Mark含义和Release Effect的是不一样的,点击Instant Task的Mark后,来到Inspector视图。点击Tasks右侧的‘+’按钮,选择第一个InstantTaskCellInspector(不要点Null),创建一个Task,并把Task类型设置为GAS.Runtime.ApplyCostAndCoolDown。 这里简单介绍一下InstantTask,全称应该是Instant Ability Task。属于A...
print("cost time: " + (endTime_2 - startTime_2).ToString()); float startTime_3 = Time.realtimeSinceStartup; for (int i = 0; i < numTests; i++) { parent.transform.GetChild(i).GetComponent("Image"); } float endTime_3 = Time.realtimeSinceStartup; print("cost time: " + (endTime...
Unity Pro is a premium version of the 3D game engine Unity –the world’s premier cross-platform game engine developed by Unity Technologies, offering a wide variety of streamlined 3D editing tools for not only video game development, but also 3D visualization, architecture, engineering, constructi...
我们重点看倒数第三行的GameController.musicPoints -= this.songController.cost语句,显而易见,这个音乐点就是GameController中的musicPoints字段。在dnSpy中直接点击这个字段,然后会自动跳转到GameController类,并定位到这个字段,如下图: 静态字段 果然它们是静态字段,而且显而易见,captains、followers、musicPoints分别表...
3D and 2D games, mobile apps, augmented reality, virtual reality experiences, and more. It provides developers with the flexibility to create a wide variety of games and makes those games accessible to a range of platforms. It is open source, making it accessible to everyone at no cost. ...
public int cost; public GameObject visualization; } 复制代码 这里定义了一个MonsterLevel类型,包含了费用(金币)以及对于某个特定等级的视觉效果。 我们添加了[System.Serializable]这个特性来使这个类的对象可以在inspector面板中编辑。这可以使我们方便快速的改变MonsterLevel中的值,甚至在游戏运行过程中。这在调节游戏...
using UnityEngine; public class Node : MonoBehaviour { // G cost 代表从起点到这个节点的耗费 public int gCost = 0; // H cost 代表这个节点到终点的 曼哈顿距离 就是 X+Y public int hCost = 0; public int fCost = 0; public int posX; ...
lighting and physics. A movable primitive component can be changed in game,but requres dynamic lighting and shadowing from lights which have a large performance cost. A static primitve component can’t be changed in game, but can have its lighting baked, which allows rendering to be very ...
IL_003c: call classKingmaker.GameKingmaker.Game::get_Instance() IL_003d: callvirt instance classKingmaker.Blueprints.Root.BlueprintRoot Kingmaker.Game::get_BlueprintRoot() IL_003e: ldfld class Kingmaker.Blueprints.Root.ProgressionRoot Kingmaker.Blueprints.Root.BlueprintRoot::Progression ...