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LWRP improves performance by reducing the amount of drawcalls, overdraw, and bandwidth of your game. Lights are shaded in batches. In some cases, the pipeline can avoid a depth pre-pass. Rendering is done in a way to minimize the cost of reading and writing to the main device memory. LW...
print("cost time: " + (endTime_2 - startTime_2).ToString()); float startTime_3 = Time.realtimeSinceStartup; for (int i = 0; i < numTests; i++) { parent.transform.GetChild(i).GetComponent("Image"); } float endTime_3 = Time.realtimeSinceStartup; print("cost time: " + (endTime...
我们可以直接搜索EGuitarDetailsController类,也可以手动找到它,然后看unlock方法: publicoverridevoidunlock(){this.unlockButton.SetActive(false);this.playButton.SetActive(true);this.songController.unlock();GameController.musicPoints-=this.songController.cost;GameController.eGuitarStatus[this.songController.index,...
而GAS.Runtime.ApplyCostAndCoolDown是EX-GAS自带的Task。他的作用是触发技能的消耗和冷却。这里提一个概念,技能的消耗和冷却(如果存在)的触发时机由开发者决定。常规的游戏设计中技能的释放存在前摇,后摇的概念,而消耗和冷却通常是在前摇结束,而前摇又应该被划分进技能的行为逻辑中。所以消耗和冷却的时机其实无法做到...
Navigation栏的Object是要设置的对象列表,可以是All全部,Mesh Renderer有网格的或者是Terrains地形。 Bake是全局的参数的设置。 Area是层,这些层可以自定义,层的cost是寻路的代价,代价越高计算次数越高。 Nav Mesh Agent组件 1:代理器,角色或NPC(非玩家控制角色)关联好这个组件就能够使用这个组件在在地图上行走; ...
3D and 2D games, mobile apps, augmented reality, virtual reality experiences, and more. It provides developers with the flexibility to create a wide variety of games and makes those games accessible to a range of platforms. It is open source, making it accessible to everyone at no cost. ...
IL_003c: call classKingmaker.GameKingmaker.Game::get_Instance() IL_003d: callvirt instance classKingmaker.Blueprints.Root.BlueprintRoot Kingmaker.Game::get_BlueprintRoot() IL_003e: ldfld class Kingmaker.Blueprints.Root.ProgressionRoot Kingmaker.Blueprints.Root.BlueprintRoot::Progression ...
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate. iosframeworkcsharpunityupdatehotil2cpphotfixhot-updatehotupdatehuatuo ...
It took aboutfive years to build such a top-performing game, which was adopted by Microsoft, and this effort paid off after the game made back its development cost in just a week after it was released. Moon Studios leveraged game analytics to refine the game's mechanics. Haven previously ...