MainCamera.transform.SetParent(CameraPosition, false);//主相机设置到相机位置子物体下,不使用世界坐标 MainCamera.transform.localPosition = Vector3.zero;//初始化到父物体坐标原点 MainCamera.transform.localRotation = Quaternion.identity;//初始化相机角度为默认 m_CharacterController = GetComponent<CharacterContr...
创建Character Controller 组件 创建一个空对象First Person Player,加入Character Controller组件,设置radius和height(胶囊的半径和高度) 设置相机,将Main Camera相机移动到First Person Player中 为了更好地看到效果,在空对象下挂载子对象cylinder,移动位置,让相机在物体内(这样视野中不会看到cylinder) (灰色部分之后会用...
public float weaponRange = 50f; // FPS相机 private Camera fpsCam; void Start () { // 获取Camera组件 fpsCam = GetComponentInParent<Camera>(); } void Update () { // 创建相机位置至视口中心点的向量 Vector3 lineOrigin = fpsCam.ViewportToWorldPoint(new Vector3(0.5f, 0.5f, 0.0f)); //...
简单fps控制器的演示视频 usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;publicclassPlayerController:MonoBehaviour{/***需要在面板操作的东西***/[Header("组件绑定")][SerializeField]privateTransformcameraSphere;//带着摄像机的头[Header("移动数据设置")][SerializeField]privatefloatmoveSpeed...
Move the Main Camera inside the "FPSPlayer" Object and change its position to (0, 1.64, 0)Create a new script, name it "SC_FPSController" and paste the code below inside it: using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(CharacterContro...
AR Camera Controller MT Mobyr Technologies (not enough ratings) (38) $10 Seat 1 Updated price and taxes/VAT calculated at checkout Refund policy This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of theEULAfor details. ...
The core of NeoFPS is a powerful "motion graph" visual FSM editor for modelling first person movement, sitting on top of a custom kinematic character controller. Combined with a powerful camera setup and modular firearm system, NeoFPS can build impressive FPS mechanics out of the box. ...
从Project视图中将FPSController预制拖拽至场景,放置在小船的正上方。删除场景中的Main Camera。运行场景,小船的第一人称视角便制作完成了。效果如下: 第三人称视角及移动 先禁用场景中的FPSController。将Cameras目录下的MultipurposeCameraRig预制拖拽至场景中。将小船的Tag设置为Player,调节MultipurposeCameraRig的子物体Piv...
FPSController 主要组件有Character Controller、脚本First Person Controller、Rigidbody 这个是FPS第一人称控制器,模拟FPS游戏中人物移动的方式,是第一人称控制器。 鼠标锁定,视角跟随鼠标移动而移动。WSAD控制人物移动 这里写图片描述 RigidBodyFPSController 主要组件有Capsule Collider、脚本RigidBody First Person Controller...
using Unity.FPS.AI; using UnityEngine; using UnityMeshSimplifier; namespace Unity.Extend { public class EnemyExtend : MonoBehaviour { private EnemyController enemyController; void Awake() { enemyController = GetComponent<EnemyController>();