MainCamera.transform.SetParent(CameraPosition, false);//主相机设置到相机位置子物体下,不使用世界坐标 MainCamera.transform.localPosition = Vector3.zero;//初始化到父物体坐标原点 MainCamera.transform.localRotation = Quaternion.identity;//初始化相机角度为默认 m_CharacterController = GetComponent<CharacterContr...
创建Character Controller 组件 创建一个空对象First Person Player,加入Character Controller组件,设置radius和height(胶囊的半径和高度) 设置相机,将Main Camera相机移动到First Person Player中 为了更好地看到效果,在空对象下挂载子对象cylinder,移动位置,让相机在物体内(这样视野中不会看到cylinder) (灰色部分之后会用...
public float weaponRange = 50f; // FPS相机 private Camera fpsCam; void Start () { // 获取Camera组件 fpsCam = GetComponentInParent<Camera>(); } void Update () { // 创建相机位置至视口中心点的向量 Vector3 lineOrigin = fpsCam.ViewportToWorldPoint(new Vector3(0.5f, 0.5f, 0.0f)); //...
简单fps控制器的演示视频 usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;publicclassPlayerController:MonoBehaviour{/***需要在面板操作的东西***/[Header("组件绑定")][SerializeField]privateTransformcameraSphere;//带着摄像机的头[Header("移动数据设置")][SerializeField]privatefloatmoveSpeed...
Move the Main Camera inside the "FPSPlayer" Object and change its position to (0, 1.64, 0)Create a new script, name it "SC_FPSController" and paste the code below inside it: using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(CharacterContro...
AR Camera Controller MT Mobyr Technologies (not enough ratings) (37) $10 Seat 1 Updated price and taxes/VAT calculated at checkout Refund policy This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of theEULAfor details. ...
从Project视图中将FPSController预制拖拽至场景,放置在小船的正上方。删除场景中的Main Camera。运行场景,小船的第一人称视角便制作完成了。效果如下: 第三人称视角及移动 先禁用场景中的FPSController。将Cameras目录下的MultipurposeCameraRig预制拖拽至场景中。将小船的Tag设置为Player,调节MultipurposeCameraRig的子物体Piv...
The core of NeoFPS is a powerful "motion graph" visual FSM editor for modelling first person movement, sitting on top of a custom kinematic character controller. Combined with a powerful camera setup and modular firearm system, NeoFPS can build impressive FPS mechanics out of the box. ...
FPSController 主要组件有Character Controller、脚本First Person Controller、Rigidbody 这个是FPS第一人称控制器,模拟FPS游戏中人物移动的方式,是第一人称控制器。 鼠标锁定,视角跟随鼠标移动而移动。WSAD控制人物移动 这里写图片描述 RigidBodyFPSController 主要组件有Capsule Collider、脚本RigidBody First Person Controller...
_characterController.Move (movement); } } usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;publicclassRayShooter : MonoBehaviour {privateCamera _camera;//Use this for initializationvoidStart () { _camera= GetComponent<Camera>(); ...