いくつかの行列を特定の方法でベクトルを変換する場合、逆行列は戻ってそれらを変換することができます。たとえば、変換の worldToLocalMatrix とlocalToWorldMatrixは 互いに逆行列です。 using UnityEngine; using System.Collections;public class ExampleClass : MonoBehaviour { public float rotAngle; ...
/// ・Unity向けの座標変換インスタンスを提供します。 /// internal static class CoordinatesConvertUtil { public static Vector3 ToUnityVector(PlateauVector3d plateau3d) public static Vector3 ToUnityVector(this PlateauVector3d plateau3d) { return new Vector3((float)plateau3d.X, (float)platea...
cubes = new GameObject[3]; float f = 25.0f; float p = -2.0f; float[] z = new float[] {0.5f, 0.0f, 0.5f}; for (int i = 0; i < 3; i++) { // Position and rotate each cube. cubes[i] = GameObject.CreatePrimitive(PrimitiveType.Cube); cubes[i].name = "Cube" + (i +...
UniDDatabase可以处理的数据类型:INT,TEXT,FLOAT,DATE,TIME,Prefab,Texture2D,Audio,Position,Rotation,ScriptFile等。文件夹结构:UniDDataBase的文件夹结构帮助开发者管理文件。所有你想让UniDDatabase帮你管理的内容你都需要放到正确地文件夹中。音频剪辑放在audio_uni 文件夹。UniDDatabase文件自动放在DDatabase_uni文件...
(string key , float value){ PlayerPrefs.SetString (EncryptKey(key), EncryptValue(value.ToString()) ); } public static void Save(string key , string value){ PlayerPrefs.SetString (EncryptKey(key), EncryptValue(value) ); } public static void Save(string key, bool value){ if(value){ ...
image.png Text to Speech Synthesizes natural-sounding speech from text. The Text to Speech service...
}publicfloatspeed =90f;// Update is called once per framevoidUpdate(){this.transform.Rotate(Vector3.up * Time.deltaTime * speed); } } 7、添加RawImage 8、运行测试 被灰度化后的图像上的Cube在不断旋转,成功 9、Get_cam_new源代码 usingUnityEngine;usingUnityEngine.UI;usingOpenCvSharp;publicclass...
float t = (float)depth / 3f; return Color.Lerp(Color.blue, Color.red, t); } private void ChangeMaterialByColor(Transform target, Color color) { var meshRenderer = target.GetComponent<MeshRenderer>(); if (meshRenderer == null) return; var material = new Material(meshRenderer.material) {...
Dispose(); requestOperation = null; } /// /// ロード・ダウンロードされたAssetBundleを取得する /// public AssetBundle GetAssetBundle() => assetBundle; /// /// ロード・ダウンロード進捗を取得する /// private float GetProgress() => requestOperation?.progress ?? 0.0f; } ...
LabelText("Test3 Taro Jiro")][UnityEngine.Serialization.FormerlySerializedAs("m_test3TaroJiro")] // original name: m_test3TaroJiro private System.Collections.Generic.List<System.Single> coefficientCollideSenders = new System.Collections.Generic.List<float>(); // 難読化前後のコンポーネントで...