创建脚本 FindMissingScriptsRecursively 和 MonoFinder 这两个脚本代码,一个是用来盛放要被找的那些物体,另一个是盛放你要来查找被物体挂载的脚本 盛放物体的代码:(FindMissingScriptsRecursively类) 1usingUnityEngine;2usingUnityEditor;3publicclassFindMissingScriptsRecursively : EditorWindow4{5staticintgo_count =0,...
这时候我们就可以编写一个Editor 脚本来进行操作: usingUnityEditor;usingUnityEngine;publicclassFindMissingScriptsRecursively:EditorWindow{[MenuItem("Tools/Find Missing Scripts in Scene")]publicstaticvoidFindMissingScripts(){GameObject[]allObjects=GameObject.FindObjectsByType<GameObject>(FindObjectsSortMode.None)...
Unity 常见报错问题解决方案 目录 Unity 常见报错问题解决方案 【已解决】Unity Coroutinue 协程未有效执行的问题 【待解决】Not a Prefab scene 7 ‘UniversalAdditionalCamera... 【解决】Expanding invalid MinMaxAABB 【解决】Java开发工具包(JDK)目录未设置或无效。请在“首选项“>“外部工具“中将其修复22 使用...
Don’t allocate more memory than necessary in your scripts. Track mono heap size and usage with theinternal profiler Note:with Unity 3.0, the scene loading implementation has changed significantly and now all scene assets are preloaded. This results in fewer hiccups when instantiating game objects...
错误三 Error adding Enlighten system data (some GUID). RadiosityData is missing Solution: In Scene1,selectthe Prefab Initial Floor, theninthe Inspector use the drop down arrow next to Static, and deselect"Lightmap static"and save. This works fineformy project since there isn't any game play...
Debug.LogError("missing script: "GetHierarchyName(go.transform)); } continue; } } foreach(Transform tingo.transform) { FindMissionRefInGo(t.gameObject); } } publicstaticIEnumerable<GameObject> SceneRoots() { var prop =newHierarchyProperty(HierarchyType.GameObjects); ...
Below is an example of a custom popup window which is displayed via a button in an editor window. The Popup has three toggle values, and will automatically close when it loses focus. The example is given as two scripts. The first defines an editor window that can be opened via a menu ...
Note: If a Canvas is set as “Screen Space – Overlay”, then it will be drawn irrespective of the number of cameras active in the scene. Majority-obscured cameras Many “full-screen” UIs do not actually obscure the entire 3D world, but leave a small portion of the world visible. In...
Assign the material to a cube in the scene and save the scene. Using a text editor, open the .meta file associated with the material. A line labeled "guid" will appear near the top of the file. This line defines the material Asset's File GUID. To find the Local ID, open the ...
[MenuItem("Game Framework/GameTools/Clear Missing Scripts【清除Prefab丢失脚本】")] public static void ClearMissingScripts() { var pfbArr = AssetDatabase.FindAssets("t:Prefab"); foreach (var item in pfbArr) { var pfbFileName = AssetDatabase.GUIDToAssetPath(item); var pfb = AssetDatabase....