Vectors are a fundamental mathematical concept which allow you to describe a direction and magnitude. In games and apps, vectors are often used to describe some of the fundamental properties such as the position of a character, the speed something is moving, or the distance between two objects....
Vectors are a fundamental mathmatical concept which allow you to describe a direction and magnitude. In games and apps, vectors are often used describe some of the fundamental properties such as the position of a character, the speed something is moving, or the distance between two objects. ...
Returns distance between two vectors but its grounded. (ignoring their Y-position during calculation) player.position.DistanceFromGround(objective.position); 2.6 Return a random item from a list Get a random item from a list currentItem = myList.RandomItem(); 2.7 Ease In Interpolation Performs ...
//find the smallest distancefloat val = min( input.dist.x, min( input.dist.y, input.dist.z));//calculate power to 2 to thin the lineval = exp2( -1/_Thickness * val * val );//blend between the lines and the negative space to give illusion of anti aliasingfloat4 targetColor =...
This essentially translates local coordinates to // world coordinates to move object in direction and distance // specified by vector. See the Unity Coordinate Systems section in the // main article. transform.Translate(Vector3.forward * Time.deltaTime); } // Method 4 void FixedUpdate() { /...
The spline is divided into 1024 points and we choose the closest by comparing square of the distance to the world point. public Vector3 FindClosest(Vector3 worldPoint) { var smallestDelta = float.MaxValue; var step = 1f / 1024; var closestPoint = Vector3.zero; for (var i = 0; i ...
public void Calc(float lat1, float lon1, float lat2, float lon2): calculates distance between two sets of coordinates, taking into account the curvature of the earth publicvoidCalc(floatlat1,floatlon1,floatlat2,floatlon2) {varR =6378.137;//Radius of earth in KMvardLat = lat2 * Mathf...
NodeCullDistance If the algorithm determines two points are too close together, then it will skip adding that point as a control point This setting is the minimum distance required between two points. Events The inspector exposes a container of serialized events that are invoked at specific points...
Setting the cull distance is useful for culling small GameObjects that do not contribute to the Scene when the Camera views them from a given distance. Motion Vectors Post-processing effects such as Temporal Anti-aliasing (TAA) require, and automatically enable, Motion Vectors. There is a ...
// // 参数: // a: // // b: public static float Distance(Vector3 a, Vector3 b); // // 摘要: // Dot Product of two vectors. // // 参数: // lhs: // // rhs: public static float Dot(Vector3 lhs, Vector3 rhs); [Obsolete("Use Vector3.ProjectOnPlane instead.")] public ...