在LangPad.csv中写入^gamestart节点。Lang CodeENSCN ^gamestartLANGUAGE语言 新建一个scene并打开,...
private LanguageEnum GetLanguage(string code) { LanguageEnum temp = LanguageEnum.CHINESE; switch (code) { case "PH": temp = LanguageEnum.FEILVBIN;//菲律宾Filipino PH PHL break; case "MY": temp = LanguageEnum.MALAIXIYA;//马来西亚MY MYS break; case "CN": case "TW": temp = LanguageEnum...
Code 代码 Language 语言 es Spanish 西班牙语 ru Russian 俄罗斯 fr-CA French (Canadian) 法语(加拿大) 可本地化的对话数据库字段 通过在字段名中添加空格和语言代码,所有字段都是可本地化的。唯一的例外是对话文本字段。对于对话文本,单独使用语言代码。将本地化字段的类型设置为本地化。 下面的字段是要本地...
Intermediate Language,中间语言,面向对象的汇编语言 工作流 通过C#编译器mcs,将C#编译为IL(中间语言,byte code) 通过Mono运行时中的编译器将IL编译成对应平台的原生码 IL三种转译方式 即时编译(Just in time,JIT):程序运行过程中,将CIL的byte code转译为目标平台的原生码。 提前编译(Ahead of time,AOT):程序运行...
using UnityEngine;using PixelCrushers.DialogueSystem;public class MyClass : MonoBehaviour{[ConversationPopup]public string conversation; // Shown without database selection field.[ConversationPopup(true)]public string conversation2; // Shown WITH database selection field.}复制代码 ...
usingUnityEngine; [ExecuteInEditMode] publicclassDeferredFogEffect : MonoBehaviour { } 带有雾效果的延迟渲染模式下的摄像机 要向渲染过程添加额外的全屏渲染通道,请给我们的组件一个OnRenderImage方法。 Unity将检查相机是否具有此方法的组件,并在渲染场景后调用它们。这允许你更改或应用效果到渲染图像。如果有多个这...
Many big codebases use so-called unity (jumbo) builds where many source files are included in one or a few ‘unity’ files for compilation, which makes compiling and linking much faster. Just to avoid any confusion – this blog is NOT related to the Unity game engine. ...
Strip Engine CodeEnable this option if you want the Unity Linker tool to remove code for Unity Engine features that your Project doesn’t use. This setting is only available with theIL2CPP scripting backend. Most apps do not use every available DLL. This option strips out DLLs that your app...
Replace the existing code with the following, and then save the file:using System; #if UNITY_EDITOR using UnityEditor; #endif namespace UnityEngine.Tilemaps { /// <summary> /// Pipeline Tiles are tiles which take into consideration its orthogonal neighboring tiles and displays a sprite ...
Language:All Sort:Most stars .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform! c-sharpunitydotnetpdbdotnetcoredecompilermonodecompileilspydecompiler-engine UpdatedMay 21, 2025 C# lettier/3d-game-shaders-for-beginners ...