在LangPad.csv中写入^gamestart节点。Lang CodeENSCN ^gamestartLANGUAGE语言 新建一个scene并打开,创建一个空白GameObject,取名为I18N,并为其拖入组件I18N.CS(路径在Assets / Honeti / I18N / Scripts中)。P8.创建翻译节点 将LangPad.csv作为参数,拖入I18N(S
Code 代码 Language 语言 es Spanish 西班牙语 ru Russian 俄罗斯 fr-CA French (Canadian) 法语(加拿大) 可本地化的对话数据库字段 通过在字段名中添加空格和语言代码,所有字段都是可本地化的。唯一的例外是对话文本字段。对于对话文本,单独使用语言代码。将本地化字段的类型设置为本地化。 下面的字段是要本地...
Intermediate Language,中间语言,面向对象的汇编语言 工作流 通过C#编译器mcs,将C#编译为IL(中间语言,byte code) 通过Mono运行时中的编译器将IL编译成对应平台的原生码 IL三种转译方式 即时编译(Just in time,JIT):程序运行过程中,将CIL的byte code转译为目标平台的原生码。 提前编译(Ahead of time,AOT):程序运行...
它有一个可选的bool参数来显示数据库选择字段。 using UnityEngine;using PixelCrushers.DialogueSystem;public class MyClass : MonoBehaviour{[QuestPopup]public string questName; // Shown without database selection field.[QuestPopup(true)]public string questName2; // Shown WITH a database selection field...
using UnityEngine; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System.Text.RegularExpressions; public enum LanguageEnum//根据需求自己添加 { NONE, CHINESE, ENGLISH, FEILVBIN, MALAIXIYA } public class Languages : Singleton<Languages>//单例脚本就不写了 ...
修正UnityEngine 的參考,以避免出現警告。 修正Unity 測試版的版本解析。 修正在點擊斷點或逐步執行時,變數不會出現在局部變數視窗中的問題。 修正Visual Studio 2013 中的變數工具提示。 修正Unity 4.5 的 IntelliSense 文件生成。 修正網域重載之後的 Unity /Visual Studio 通訊(在 Unity 中播放/停止)。 修正Visual...
AndroidIAPExample.cs will contain the code shown below (please refer to the code comments for further explanation). C# 複製 using PlayFab; using PlayFab.ClientModels; using PlayFab.Json; using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Purchasing; ...
In both cases, you need to directly interface with the browser’s JavaScript engine. Unity Web provides different methods to handle these interactions. TopicDescription Code examples: Call JavaScript and C/C++/C# functions in UnityCode examples that show interactions between Unity, JavaScript, and C...
these empty callbacks can become expensive. Unity operates back and forth between an unmanaged and managed code boundary, between UnityEngine code and your application code. Context switching over this bridge is fairly expensive, even if there's nothing to execute. This becomes especially problematic...
Legacy Documentation: Version 5.6 (Go to current version) Language: English Unity Manual Unity User Manual (5.6) Working In Unity Basics Asset Workflow The Main Windows Creating Gameplay Editor Features Advanced Development Advanced Editor Topics Build Player Pipeline Command line arguments Behind the ...