using System.Collections;using System.Collections.Generic;using UnityEngine;publicclassBehaviourScript:MonoBehaviour{// Start is called before the first frame updatevoidStart(){// 打印日志Debug.Log("Unity 脚本入口 ,
UnityEngine.WSA.Application.InvokeOnUIThread( async () => { var locator = new Windows.Devices.Geolocation.Geolocator(); var position = await locator.GetGeopositionAsync(); Debug.Log(string.Format("{0}, {1} Accuracy: {2}", position.Coordinate.Latitude, position.Coordinate.Longitude, position....
4、实现炮弹发射和生成4*4个箱子的功能,及时销毁不用的箱子和子弹:OnBecameInvisible事件 using UnityEngine; using System.Collections; public class Add : MonoBehaviour { // Use this for initialization void Start () { //初始化对象 //GameObject gameObject =GameObject.CreatePrimitive(PrimitiveType.Cube);//...
在分析Unity的资源管理机制之前,我们首先要从Unity引擎的代码层面去理解GameObject、Component、Asset、Prefab等不同类型对象的具体实现,以及它们之间的关系。 其实在Unity引擎的C++源代码实现中,所有的对象都是基于UnityEngine.Object类的。而其中Asset和Prefab只是两个抽象的概念,并没有对应的C++ Class实现。具体见下图: ...
csharp 复制代码 63856818.com/113223/ uuucai.com/113223/ huizhongdk.cn/113223/ ayhrbg.com/113223/ wcbun.com/113223/ using UnityEngine; public class PlayerController : MonoBehaviour { public float speed = 5f; // 移动速度 void Update() { // 获取玩家的输入 float horizontal = Input.GetAxis(...
如何创建unity3D C/C++插件 打开Xcode,点击File -> New -> Project.在项目列表中选择OS X -> Framework & Library -> Bundle. 现在,我们必须用C++语言创建源文件和头文件。点击包含你项目的文件夹然后选择“New File…”。 将会出现如下窗口。选择C++ file,命名为LowLevelPlugin并且选择“Also create header fi...
csharp 复制代码 using UnityEngine; public class PlayerController : MonoBehaviour { = 5f; // 角色的移动速度 void Update() { // 获取玩家的输入(例如键盘按键) float horizontalInput = Input.GetAxis("Horizontal"); float verticalInput = Input.GetAxis("Vertical"); // 计算角色的移动方向 Vector2 ...
using UnityEngine; public class Main : MonoBehaviour { private GameObject cube1; private GameObject cube2; // Use this for initialization void Start () { cube1 = GameObject.Find("Cube1"); cube2 = GameObject.Find("Cube2"); //pass C#'s delegate to C++ DllInterface.InitCSharpDelegate(Dll...
You can either let the physics engine handle this by adding a force to your rigidbody to move it, or you can tween the object. Tweening basically means transitioning between values; that is, moving from point A to point B. There are various ways to tween values ...
在dnSpy中打开“Assembly-CSharp.dll”(选择“File” -> “Open” -> 浏览到“Managed”文件夹并选择文件),然后应该会在左侧的树状视图中添加“Assembly-CSharp.dll”和一些其他UnityEngine项。展开“Assembly-CSharp.dll”,点击“{}”将列出游戏中的类(代码类): ...