class in UnityEditor描述 允许您针对文件或目录执行“move”、“copy”、“delete”操作。静态函数 CopyFileOrDirectory 复制一个文件或目录。 CopyFileOrDirectoryFollowSymlinks 复制文件或目录。 DeleteFileOrDirectory 删除给定路径的文件或目录。 GetUniqueTempPathInProject 返回您当前项目的 Temp 文件夹中的唯一路径。
请按照以下步骤重新安装 Editor: 1.卸载 Unity。在 MacOS 中,将 Unity 应用程序拖到垃圾箱。 1.删除以下文件(如果存在): * Windows: * `%AllUsersProfile%\Unity\`(通常为 C:\ProgramData\Unity) * MacOS: * `/Library/Application Support/Unity/` ...
Unity Asset Editor is a plug-in based asset editor, exporter, and importer for modding games created with the Unity Game Engine. It can import and export any asset in raw data format. It can also be extended to support any kind of asset type through...
Download Details License: Demo Platform: Windows Publisher: unity3d File size: 282.00 Mb Updated: Oct 07, 2024 User Rating: 3.0 / 5 (2 votes) Editors' Review: Not yet reviewed Downloads: 5,379 Download Unity User Rating 3.0/5 2 users ...
Edit→preferences→External Tools→External Script Editor 7、VS脚本中下载Unity负载 打开VS安装程序,下载Unity的游戏开发 8、unity中环境安卓环境的搭建 安装Unity中的Andrid Build Support(安装unity时可以选择是否安装) 查看是否安装成功 File→Build Settings→Android如图所示 为安装成功 ...
DOWNLOADUnity 6000.0.25 Softpedia Editor's Pick Add to watchlistAdd to download basketSend us an updateReport runs on: macOS10.14 or later (Universal Binary) file size: 4.7 GB filename: Unity-6000.0.25f1.pkg 5screenshots: main category: ...
GitHub地址:GitHub - ShanguUncle/UnityChatSDK: Unity Video Chat SDK supports UnityEditor, Android,iOS,Windows,UWP(Hololens) 功能介绍:跨平台的音视频服务,该插件是我了解的目前Unity中所有音视频服务最全面的直接可用的SDK,其他的插件例如声网以及几个大厂的SDK,虽然也是跨平台,但是不全,而且还有很多坑,大部...
https://download.csdn.net/download/q764424567/12326896 三、正文 1、开始 设置 如果你的项目使用Unity5.x,则您必首先更改为强制文本序列化 Edit → Project Settings → Editor 然后改变Asset Serialization到Force Text和Version Control到Visible Meta Files ...
LoadFromFile: 直接从硬盘文件中读取,注意:LoadFromFile在Editor模式下会直接读取整个AssetBundle,而运行时只会读取AssetBundle的头数据,在Editor下性能分析需要注意这一项 AssetBundle的卸载 AssetBundle.UnLoad(bool unloadAllLoadedObject)卸载时需要注意的是,在使用UnLoad(false),且有实际使用资源时,该资源并不会卸载会缓存一...
using UnityEditor; public class CreateAB : MonoBehaviour { /// void Start() {} /// void Update() {} /// 下面是新添加的方法 [MenuItem("Assets/Build AssetsBundle")] private static void ExportAssetBundle() { BuildPipeline.BuildAssetBundles("Assets/AssetBundles", ...