public class NonNegativeCallHandler : ICallHandler { public IMethodReturn Invoke(IMethodInvocation input, GetNextHandlerDelegate getNext) { // Perform the operation var methodReturn = getNext().Invoke(input, getNext); // Method failed, go ahead if (methodReturn.Exception != nul...
public void OnPurchaseFailed(Product i, PurchaseFailureReason p) { } } // Run a configuration builder to define your Products public void ConfigureIAP() { // Load Products from the IAP Catalog var module = StandardPurchasingModule.Instance(); var builder = ConfigurationBuilder.Instance(module);...
以后不论安装哪个版本的 unity ,都不安装 vs,只需在 Unity 的配置中,绑定你自己安装的 Viusal Studio 为默认脚本编译器即可。 ms vs 官方下载页: https://visualstudio.microsoft.com/zh-hans/downloads/ 推荐下载 2022,企业版功能最全,但也最大,根据自己需要选择。安装时,只需要选择和 C# 开发相关的模块即可...
When the purchase is approved or rejected, your store’s normalProcessPurchaseorOnPurchaseFailedlistener methods are invoked. Transaction Receipts Sometimes consumable Ask to Buy purchases don’t show up in the App Receipt, in which case you cannot validate them using that receipt. However, iOS pro...
), error => Debug.Log("Validation failed: " + error.GenerateErrorReport()) ); return PurchaseProcessingResult.Complete; } // This is invoked manually to initiate purchase void BuyProductID(string productId) { // If IAP service has not been initialized, fail hard if (!IsIn...
BUILD FAILED in 18s ] stdout[ Starting a Gradle Daemon, 1 incompatible Daemon could not be reused, use --status for details WARNING:We recommend using a newer Android Gradle plugin to use compileSdk = 34 This Android Gradle plugin (7.1.2) was tested up to compileSdk = 32 ...
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여러 일치 항목("둘 이상의 이름이 발견되었습니다.다음 중 하나를 선택합니다...") Name To User 단계는 항상 Successful, Timeout, Failed 또는 Operator(단계 등록 정보에서 선택한 경우)...
IsValidationFailed) { // Output string format. Console.WriteLine(validateResult.FormatFailedResults()); // Get the raw FaildItem[]. (.Type, .Message, .Data) // validateResult.FailedResults } } Following is list of validation methods. // all void methods are assert function, it stores ...
You should see the discussion inthisandthisthread. The gist of it is Unity failed to preserve some information needed for the reflection and it cause the reflection to fail at runtime. And lastly the latest protobuf (3.6.0) has something related to this issue. Please seehttps://github.com...