UNITY_DOTS_INSTANCED_PROP(float4, _EmissionColor) UNITY_DOTS_INSTANCED_PROP(float , _Cutoff) UNITY_DOTS_INSTANCED_PROP(float , _Smoothness) UNITY_DOTS_INSTANCED_PROP(float , _Metallic) UNITY_DOTS_INSTANCED_PROP(float , _BumpScale) UNITY_DOTS_INSTANCED_PROP(float , _Parallax) UNITY_DOTS_...
原本正常Shader存在CBuffer中的材质属性现在都会放入UnityDOTSInstancing_MaterialPropertyMetadata中,属性都会通过UNITY_DOTS_INSTANCED_PROP来定义,在使用时通过UNITY_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT取出,对应代码可以看LitInput.hlsl,截取部分代码示例如下。
#ifdef UNITY_DOTS_INSTANCING_ENABLED UNITY_DOTS_INSTANCING_START(MaterialPropertyMetadata) UNITY_DOTS_INSTANCED_PROP(float4, _AnimCtrl) UNITY_DOTS_INSTANCING_END(MaterialPropertyMetadata) #define _AnimCtrl UNITY_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float4 , _AnimCtrl)#endif 加上以后,每次修改Entity...
#ifdef UNITY_DOTS_INSTANCING_ENABLED UNITY_DOTS_INSTANCING_START(MaterialPropertyMetadata) UNITY_DOTS_INSTANCED_PROP(float4, _AnimCtrl) UNITY_DOTS_INSTANCING_END(MaterialPropertyMetadata) #define _AnimCtrl UNITY_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float4 , _AnimCtrl)#endif 加上以后,每次修改Entity...
UNITY_DOTS_INSTANCED_PROP(float3x4, unity_MatrixPreviousM) UNITY_DOTS_INSTANCED_PROP(float3x4, unity_MatrixPreviousMI) UNITY_DOTS_INSTANCED_PROP(float4, unity_LightmapST) UNITY_DOTS_INSTANCED_PROP(float4, unity_LightmapIndex) UNITY_DOTS_INSTANCED_PROP(float4, unity_DynamicLightmapST) @@ -...
Unity的Dots框架很多都是用结构体来做的,这样里就会出现C#中值类型修改数据的问题,比如我们得到的值类型不能直接作用到其本身。所以Dots框架中提供了RefRW类帮助我们做到这一点,不过RefRW只接受IComponentData(即Dots中组件)类型的结构体。最后就是修改查找到的LocalToWorld。因为LocalToWorld修改只能动矩阵,所以我为了...
#ifdef UNITY_DOTS_INSTANCING_ENABLED UNITY_DOTS_INSTANCING_START(MaterialPropertyMetadata) UNITY_DOTS_INSTANCED_PROP(float4, _AnimCtrl) UNITY_DOTS_INSTANCING_END(MaterialPropertyMetadata) #define _AnimCtrl UNITY_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT(float4 , _AnimCtrl)#endif ...
A metadata value is a uint32 value tied to a DOTS-instanced property. Unity passes this metadata to the shader. 变量 NameID The name ID of the property that the metadata value is tied to. To specify a value for a property declared with UNITY_DOTS_INSTANCED_PROP(float4, Example), ...
NSprites - Unity DOTS Sprite Rendering Package This framework provides sprite rendering system compatible with Entities package (unity ECS).Changelog Basically it sync whatever entity component you want with GPU data to perform instanced rendering. As a result all entities with same Material can be ...
UNITY_SETUP_INSTANCE_ID(v); v2f o; o.uv = TRANSFORM_TEX(v.uv, _MainTex); o.vertex = ObjectToClipPos(v.pos); return o; } float4 frag(v2f i) : SV_Target { float4 col = tex2D(_MainTex, i.uv); return col; } ENDHLSL ...